Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 18-08-2004, 05:42 PM   #1
ShagTybie
Registered User
 
ShagTybie's Avatar
 
Join Date: May 2004
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Default Newbie trying to understand Curves

Ok I am trying to do a Ford Focus Tut. First I am making the wheel. Now the Tut says.

Create a profile cure using EP Curve Tool and place it accordingly to the image.

Does that mean create one circle of the wheel or two(One for each side) I have tried both and I don't come close to what the Tutorial comes up with after I Revolve the Surface.

Here is a Picture of what the Tut has.
Attached Thumbnails
 
ShagTybie is offline   Reply With Quote
Old 18-08-2004, 09:05 PM   #2
Darkware
Subscriber
 
Darkware's Avatar
 
Join Date: Oct 2002
Location: USA
Posts: 1,172
Thanks: 0
Thanked 4 Times in 4 Posts
Default

The curve needs to be what the surface of the the revolved surface in that image looks like. It will be generally like a line, but with some slight curvature on both ends fom what I can see. The PIVOT POINT of your curve is extremely important and essential to revolving your curve to form the shape you're wanting. See where the middle of that circular object is? That's where your pivot point needs to be and your curve needs to lie where the surface of the revolved surface is.

The idea is that the curve will be rotated in a 360 circle based upon the location of the curve's pivot point. If you still can't figure it out, I'll be happy to explain further with pictures and examples.
__________________
www.Darkware3D.com
Darkware is offline   Reply With Quote
Old 19-08-2004, 03:17 PM   #3
ShagTybie
Registered User
 
ShagTybie's Avatar
 
Join Date: May 2004
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Dark if you could draw me a Curve of the wheel so I can put a picture to what you are saying I would be very greatfull. Just the curve not the Revolved Surface.

Thanks Shag.
ShagTybie is offline   Reply With Quote
Old 19-08-2004, 05:40 PM   #4
Darkware
Subscriber
 
Darkware's Avatar
 
Join Date: Oct 2002
Location: USA
Posts: 1,172
Thanks: 0
Thanked 4 Times in 4 Posts
Default

In image 1 you have a curve with the pivot point far below it. When revolved, it gives you a shape similar to what you are trying to achieve. (image 2)

In image 3, you have the same curve that has the pivot point very close to it. This produces the shape you see in image 4.

So as you can see, the farther away the pivot point is, the more geometry you'll end up having.

How do you change the pivot point? Select your object, select the translate (move) tool in Maya, press the INSERT button on your KEYBOARD, grab the pivot thingamajigger and move it where ever you want, press the INSERT key again.
Attached Thumbnails
 
__________________
www.Darkware3D.com
Darkware is offline   Reply With Quote
Old 19-08-2004, 06:30 PM   #5
ShagTybie
Registered User
 
ShagTybie's Avatar
 
Join Date: May 2004
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks Dark that has help out a great deal.
ShagTybie is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.