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Old 25-08-2004, 03:09 PM   #1
ayelar
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Default Cartoon head WIP

So I'm trying to make a cartoon version of myself, and I'm having a hard time seeing how I'm doing without hair, eyes, eyelashes, or lip color.... Basically, I'm wondering what makes a cartoon head feminine? Is there something I'm missing, or will this look like a woman when I add the final touches?

Thanks!
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Old 25-08-2004, 04:22 PM   #2
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BIG lips
Good start on the head.
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Old 25-08-2004, 06:33 PM   #3
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Needs ears
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Old 26-08-2004, 09:41 AM   #4
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I'll make some ears next....

I tried texture mapping for lip color this morning, first time I ever used Maya's UV mapping stuff. It was a disaster... even when I got the lip color where I wanted it, she looked like a hooker. Can I just paint color directly on the mesh somehow?
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Old 26-08-2004, 09:52 AM   #5
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You can use the 3d Paint Tool. Don't give up though on working out the UV mapping, it can be very useful.

Good Start.
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Old 26-08-2004, 10:34 AM   #6
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I don't know how well it would work, i've never done it for more complex models, and it probably wouldn't blend into the rest of the face well at all, but if it's polys you could always select faces and assign the shader to those faces. But like i said, since it's lips the lips probably wouldn't blend into the face well at all.
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Old 26-08-2004, 05:00 PM   #7
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I like the position of the mouth a lot more here. Still working on ears.
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Old 27-08-2004, 04:24 AM   #8
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Finally got around to trying GI_Joe!
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Old 01-09-2004, 01:33 PM   #9
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Critiques, please? I'd like to know what's wrong with this model before I commit to it.
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Old 01-09-2004, 05:43 PM   #10
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Making more changes... starting to consider maybe toon shading...
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Old 01-09-2004, 07:26 PM   #11
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nice job.. how long have you been modeling?? i still havent got it no where near as good as that..
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Old 01-09-2004, 07:39 PM   #12
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Couple of years, but not too seriously. This is the first time I've really tried a biped character, as opposed to furniture and stuff.

For character modeling, "Maya 4.5 Fundamentals" has an excellent chapter on polygonal modeling. Seriously, it rocks. And I don't think it really matters what version of Maya you're actually using, it's basic stuff.
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Old 01-09-2004, 08:02 PM   #13
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That looks really nice and in my opinion it would look better with a toon shader
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Old 01-09-2004, 08:32 PM   #14
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i have maya 6 unl.. woudl a book for 4.5 still be usable?? If so ill go get it now.. i dont know how many of you have seen my WIP's but they arent great.. but then again im new to 3d modeling all together...
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Old 01-09-2004, 08:38 PM   #15
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I haven't seen your WIPs, I'll go check them out.

The modeling chapter in 4.5 Fundamentals would definitely work for 6, but other chapters might be outdated. If the same author has an updated book with pretty much the same chapters, I'd go for it. In a pinch, though, you're not really going to miss out on anything as a beginner. Modeling is modeling in Maya, and you have to get over the first few humps before what version you're using really matters.

Good luck!
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