SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 04-09-2004, 06:29 PM   #1
Mantat
Subscriber
 
Join Date: May 2004
Posts: 233
Thanks: 0
Thanked 0 Times in 0 Posts
Default Mr too bright!

Here are too render, the good one from Maya software and the other from Mental ray. I used the dome technique, the skin in a Blin. The dome is white with a bit of incadescence and irradiance (aboutu 20% each).

The whole thing is way too bright, how can I fix this?
Attached Thumbnails
Click image for larger version

Name:	mayarender.jpg
Views:	1091
Size:	27.0 KB
ID:	17169  
Mantat is offline   Reply With Quote
Old 04-09-2004, 06:29 PM   #2
Mantat
Subscriber
 
Join Date: May 2004
Posts: 233
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Now the horible MR render:
<WARNING: use sunglasses>
Attached Thumbnails
Click image for larger version

Name:	mentalray.jpg
Views:	1089
Size:	24.1 KB
ID:	17170  
Mantat is offline   Reply With Quote
Old 04-09-2004, 06:31 PM   #3
Mantat
Subscriber
 
Join Date: May 2004
Posts: 233
Thanks: 0
Thanked 0 Times in 0 Posts
Default

And this is my desired output. I did it last night, didnt save and forgot how I did it during the night...
Attached Thumbnails
Click image for larger version

Name:	skeleton.jpg
Views:	1090
Size:	28.5 KB
ID:	17171  
Mantat is offline   Reply With Quote
Old 05-09-2004, 12:01 AM   #4
f50
Registered User
 
Join Date: Jun 2003
Posts: 88
Thanks: 0
Thanked 0 Times in 0 Posts
Default

i'm going to assume you're just using Final Gather with that dome?
first make sure you disabled the Default Light in Render Globals (in the Common Tab).
if that doesn't solve what you need, try the following stuff:
just reduce the incadescence and irradiance of the dome material and you'll get a darker render. the higher those are, the brighter the render will be.

when i do renders like that i usually use the Ambient Color instead of incadescence and irradiance. its a lot simpler if you ask me.
the size of your dome will kinda determine the value of ambient to use. if you're dome is pretty close to the model, you won't have to use as high a value, but if its a very large dome you may have to increase the ambient.

hope that helps ya out
__________________
Car-maker.
Check out my releases for RACER.
see the WWW button
f50 is offline   Reply With Quote
Old 05-09-2004, 01:38 AM   #5
Mantat
Subscriber
 
Join Date: May 2004
Posts: 233
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Sorry, forgot to talk about FG. Yes, I used it and disabled the light.

I will try to play with these settings, especialy that ambiant color thing.

So my problem is just param related, good too know. Thanks!
Mantat is offline   Reply With Quote
Old 18-09-2004, 11:44 PM   #6
gohan1842
Subscriber
 
gohan1842's Avatar
 
Join Date: Jul 2004
Posts: 1,060
Thanks: 0
Thanked 0 Times in 0 Posts
Default

ok here is what i do for my mental ray renders.

1. apply shader to model, floor, and dome. (i prefer blinn for the model and lambert for the dome, and blinn for the floor).

2. then for the shader of the model and floor, choose ur color, then increase the ambient color a little bit. then decrease the eccentricity some. increase the specular rolloff and mayb increase the reflectivity.

3 then for the dome shader make the color a little bit less than full white. increase the ambient color some.

4. make a light and set the intensity to 0.

5 in the render globals change to mental ray. then under the mental ray tab change the quality to preview final gather. then go to the final gather and change it to 350.

6. then render
gohan1842 is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.