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Old 07-09-2004, 02:35 AM   #1
Mantat
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Default Having 2 Bump map on same model?

Hi,

I would like to know it its possible to have 2 bump map on the same model. If so, how?

I looked around the menus and I cant figure that out.

Thanks!
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Old 07-09-2004, 03:08 AM   #2
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if there to be used in the same space I would just say combine them in photoshop. ah, if there for difrent places on the same object and you just have to have one shader thin I would say use a biger texture. maya will take up to 8k square.. MR maybe even more if done right.
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Old 07-09-2004, 03:12 AM   #3
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Ok, but what if one texture is for everything that will be extruded while the other would be for everything that should be intruded into the model?. Ex: one for scars the other for wounds.

?
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Old 07-09-2004, 03:23 AM   #4
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well bump maps should do both. The bump map is a nutral gray, at that grayness there is no bump. But you pain on a little wight and there is a bump. draw a black line and there is a cut. Basicly like that so there are both. You might have to invert the black and weight though I don't remember witch is the bump out and bump in.
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Old 07-09-2004, 08:31 AM   #5
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white is out and black is in (well it should be if you've applied it properly)

As pony said start with your map painted as #555555 (mid grey) and then work to raise and lower from there by painting darker and light to get the variations you need. You dont need two bump maps

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Old 07-09-2004, 12:58 PM   #6
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Thanks all. I will try that, and keep all of my bumps in different layers is PS to keep it all clean.

Thx!
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