Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 15-09-2004 , 01:40 PM
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Join Date: Jun 2004
Posts: 15

My Evolution of MaleModel.mb

well from block to Male. Trying ot keep it low poly. if ya know of a easyer way to do this please for the love of god do share. i have no image/model to base on other then Eye balling it.

Good? Bad? UGLY SUCKA? user added image any info on what areas could be impoved?.

user added image
Note its a Tumbnail user added image

Ah heres a question:

is there a way to convert Dubble sided Poly's to Single sided Polys? if so thats one thing i would love to know.

Last edited by OmeNu; 15-09-2004 at 01:46 PM.
# 2 15-09-2004 , 07:59 PM
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Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Dude, Double sided to single. Select your object> Attribute editor>renderstats from the drop down> untick double sided.

You may have to reverse your normals if it goes transparent.
In which case Edit polys> Normals> Reverse. Or Reverse and Propagate option just in case they not all facing the right way.

Bye for now

# 3 15-09-2004 , 08:52 PM
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Koo thanks for the info..

# 4 15-09-2004 , 10:10 PM
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you might want to fix his crotch up a bit... it looks like he's trying to pop one but can't quite get there. user added image

# 5 16-09-2004 , 12:48 AM
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ROFL ok will take a stab at it.. thx for the info

# 6 24-09-2004 , 02:06 AM
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I started on boots and a pair of pants. good bad? ugly? right now its just poly's havent turned it in to a cloth object yet. i have a feeling i wont get the effect i want. if i do but well see.

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# 7 25-09-2004 , 06:34 AM
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Something about those boots and pants reminds me of Star Trek action figuresuser added image

Looks good to me!


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