Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 15-09-2004 , 01:40 PM
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My Evolution of MaleModel.mb

well from block to Male. Trying ot keep it low poly. if ya know of a easyer way to do this please for the love of god do share. i have no image/model to base on other then Eye balling it.

Good? Bad? UGLY SUCKA? user added image any info on what areas could be impoved?.

user added image
Note its a Tumbnail user added image

Ah heres a question:

is there a way to convert Dubble sided Poly's to Single sided Polys? if so thats one thing i would love to know.

Last edited by OmeNu; 15-09-2004 at 01:46 PM.
# 2 15-09-2004 , 07:59 PM
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Dude, Double sided to single. Select your object> Attribute editor>renderstats from the drop down> untick double sided.

You may have to reverse your normals if it goes transparent.
In which case Edit polys> Normals> Reverse. Or Reverse and Propagate option just in case they not all facing the right way.

Bye for now

# 3 15-09-2004 , 08:52 PM
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Koo thanks for the info..

# 4 15-09-2004 , 10:10 PM
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you might want to fix his crotch up a bit... it looks like he's trying to pop one but can't quite get there. user added image

# 5 16-09-2004 , 12:48 AM
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ROFL ok will take a stab at it.. thx for the info

# 6 24-09-2004 , 02:06 AM
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I started on boots and a pair of pants. good bad? ugly? right now its just poly's havent turned it in to a cloth object yet. i have a feeling i wont get the effect i want. if i do but well see.

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# 7 25-09-2004 , 06:34 AM
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Something about those boots and pants reminds me of Star Trek action figuresuser added image

Looks good to me!


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