SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / Blue Whale animation
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 16-09-2004, 01:26 PM   #1
darijo203
Registered User
 
darijo203's Avatar
 
Join Date: Sep 2004
Location: Croatia
Posts: 257
Thanks: 0
Thanked 0 Times in 0 Posts
Question Blue Whale animation

HI!


I've just made a Hi-res model of whale for my short animation and problem is how 2 animate it.
Should I use the bones or some of the nonliner deformers like bend...?

Please, save the whale!
darijo203 is offline   Reply With Quote
Old 17-09-2004, 02:34 AM   #2
Pony
Subscriber
 
Pony's Avatar
 
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
Thanks: 0
Thanked 6 Times in 6 Posts
Default

LOL save the whale's. I like that.

I would just use a skeleton for it my self. Set up a spline IK on it. It will be easier in the end if you ask me to get lots of different movements out of it. More and different cycles of animation also.. rather than worrying about correctly twisting points around on a lattice, etc.
Pony is offline   Reply With Quote
Old 22-09-2004, 11:16 AM   #3
Mr_Flamenco
Registered User
 
Mr_Flamenco's Avatar
 
Join Date: Oct 2003
Location: Oman
Posts: 42
Thanks: 0
Thanked 0 Times in 0 Posts
Default

hi .. i would say exactly what pony said ..and i would like to add that
if your whale emotes then you have to use the both bones and some non-linear deformers (blend shapes for expression part of animation)

but if it wont emote just swimming around in the ocean .. then as pony said no need to use deformers

wish you all the best bro
__________________
Mr_Flamenco™( the Man Who Summoned By Mankind)
Mr_Flamenco is offline   Reply With Quote
Old 25-09-2004, 06:16 PM   #4
darijo203
Registered User
 
darijo203's Avatar
 
Join Date: Sep 2004
Location: Croatia
Posts: 257
Thanks: 0
Thanked 0 Times in 0 Posts
Default

HI!


I asked cuz this is my first touch wit IK.When I use bend I get very basic and not very natural motion. I tried to setup IK spline handle but I relly dont know how it works!!!
So if you guys know any good free tutorials on that?
By the way is there any kind of animal motion library on the web?


Thanks!
darijo203 is offline   Reply With Quote
Old 26-09-2004, 01:39 AM   #5
Pony
Subscriber
 
Pony's Avatar
 
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
Thanks: 0
Thanked 6 Times in 6 Posts
Default

splineIK is mostly controled buy the curve that is made with it. In your outliner will be a curve right buy the spline that you made. Select it and press F8 for componet mode. You will thin be able to select the CV's and move them around. The bone's will try to falow the curve.
Pony is offline   Reply With Quote
Old 28-09-2004, 04:57 PM   #6
darijo203
Registered User
 
darijo203's Avatar
 
Join Date: Sep 2004
Location: Croatia
Posts: 257
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks Pony, that really helped!
darijo203 is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.