Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 03-10-2002 , 09:52 PM
patrickm's Avatar
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Join Date: Sep 2002
Location: Vancouver, BC, Canada
Posts: 6

mirroring polygon blend shapes

I am setting up my character for facial animation and I am having trouble solving what I think ought to be a simple problem. The head is modelled with polygons and I want to be able to create some mirrors of the blend shapes I am making. IE when I make a left blink shape I want to mirro it and use it for the right eye as well. Same for the eyebrows etc. What I am doing now seems to result in the face flipping when I use the shape. How do I make this work?

Cheers,

Pat

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