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Old 13-10-2004, 10:01 PM   #1
Phopojijo
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Default Skybox + lighting specific objects

Okay, I have a skybox, and quite obviously... the sky lights us, not the reverse... how can I get the skybox not affected by any light, and have the shader make it self illuminated... so as to prevent one face from being VISIBLY more shaded than another.
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Old 13-10-2004, 10:08 PM   #2
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This is what its like now --

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Old 18-10-2004, 01:12 AM   #3
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the best way is to use IBL node in the Render Globals of Mental Ray (if that's what you are using)...

if you just wan't the skybox... ( ) then set it's material incadescence to the same texture as your color... or render it as a separate pass and do the magic in compositing

another note if you wish to use Final Gathering with HDR and IBL node... I see lots of people make mistake by leaving Filter in Final gather options to default value... start with 3 and then decide if you want to go less or more from that
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