Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 01-11-2004 , 01:40 AM
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Rendering and Lighting Test

Just wanted to get a bit of feedback on this render. It's for an animation project. The scene itself is pretty basic, but I wanted to bring it to life with the textures and lighting. Thanks for any input.

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# 2 01-11-2004 , 01:47 AM
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floor seems almost shiny.. looks like it woudlnt be so bright, like the colors should be much more faded.


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# 3 01-11-2004 , 09:53 AM
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The scene looks good but i have to agree with twisted
also try putting some rain damage under the window and on the wall where it meets the floor.user added image

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# 4 01-11-2004 , 04:06 PM
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Here's a new angle to clear up some of the confusion. The "floor" is actually a table, that isn't connected to the wall. It's free floating a few feet away from the wall. Hope it helps.

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# 5 02-11-2004 , 05:55 AM
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the textures are too pixelated.. thats my only concern..

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