Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 05-11-2004 , 01:43 AM
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arms

These will be driving the AudiTT . Only the forearms down will be viewed by the camera. These are nurb surfaces two for the arms(top, bottom) down to the nuckles. The fingers are seperated by blends. These hands will need to over time, turn old. that is, they will start off young looking then turn to old looking then finally turn to bones, all while driving the Audi TT.

Any comments, suggestion or crit. would be helpful.


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Last edited by rmajchrz; 05-11-2004 at 01:47 AM.
# 2 05-11-2004 , 01:49 AM
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Arms

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You know you spend to much time in Maya, when you try to Tumble in your browser. :-)
# 3 05-11-2004 , 12:22 PM
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lol...nice idea you have there...give it to AUDI..maybe they will buy the idea^^

# 4 06-11-2004 , 07:57 AM
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near the base of the fingers there is a strange wrinkle you should smooth out a little. like right where the finger meets the hand. could we get a first person view thru the window of the audi of what the hands would look like in the audi?

# 5 07-11-2004 , 04:17 AM
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This is a little further then I needed to go, but I am curious on what it would look like. Still working on photoshop file for the instrument panel. Thanks to DeathBrain for the streering whell tut.


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# 6 07-11-2004 , 04:18 AM
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audiTT and arms

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# 7 07-11-2004 , 04:21 AM
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the thumbs look like they are seperated.


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# 8 07-11-2004 , 04:26 AM
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Yeah, the transition of the thumb and inner elbow need some smoothing, me thinks.

# 9 10-11-2004 , 12:51 PM
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update:

Remade Blends from thumb to hand,
Remade instrument panel in photoshop, illustrator,

had problem with MR, arms and hands render out pure white.?
So I used MSR, thats why you cann't see windsheild, reflectoin.
have to work on lighting interior.

any comments, suggestion, crit. would be helpful

thanks.

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You know you spend to much time in Maya, when you try to Tumble in your browser. :-)
# 10 10-11-2004 , 03:59 PM
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one crit

Not to sure about the clocks on the dash, I would lose the texture and model the main instrutments then use a texture for the smaller things and reduce the dump size.

the arms look good, keep it up.

daeuser added image


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# 11 10-11-2004 , 09:55 PM
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the thumb looks a little lumpy on the left arm

# 12 10-11-2004 , 09:56 PM
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yea i agree the thumbs still need some work.


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