Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 19-11-2004 , 02:51 AM
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Join Date: Aug 2004
Location: japan
Posts: 19

shapes shapes shapes

Im experimenting with polygon modelling and i dont mind telling you that im finding it a struggle to say the least. I have made many mistakes because i dont think i understand fully where to start from with regards to creating the initial form of the objects. The major problem im having now is that the object seems best created from a sphere and elongated but one side has a different angle of fall-off from the other and i cant discover how to create this difference without making it look scruffy. I have tried the "hammer tutorial" process but it seems to fold and mess up my topology too much.
I have attached a sketch of the side-angles of the object i wish to create. Any guidence with my poor process would be totally appreciated. thank you
im having image upload issues. it asks for an http address. hats that about
user added image

# 2 19-11-2004 , 02:54 AM
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