Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 17-11-2004 , 06:51 PM
Russell's Avatar
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SubScatter - LightEngine3D -

Hello again,
I'm sure I'm not the only one here that's trying to learn how to use this plug-in (I gotta make this short) but I need help. Is there anyone here using this thing and if so, are you getting results? Can someone help me set mine up to work? All I keep getting is a black character. No kind of SSS at all. It's frustrating me. Thanks in advance! user added image Excuse bad spelling... in a hurry here. :/

Russell


Russell Bolding
CEO/Founder - Russelltopia Studios
Web:https://www.russelltopia.com
Email:russbo@russelltopia.com
# 2 17-11-2004 , 07:20 PM
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First bit of advice (I've never seen nor heard f the plugin) would be make sure raytracing is turned on. SSS will need raytracing

Alan


Technical Director - Framestore

Currently working on: Your Highness

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# 3 19-11-2004 , 04:27 PM
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The Lightengine3d SSS plugin is quite well know, it's got implememtation for both the standard Maya renderer and support in shader form for Mr.

It's at www.lightengine3d.com

It's really nice, definately worth a look user added image


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