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Old 20-12-2004, 05:33 PM   #1
anita
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Default so glad to be back modeling:)

Hey guys I miss you all!..I just finished my last semester and hopefully I am graduating .
now at least I dont need to deal anymore with history math etcc...all the things i dont care about.
I already feel rusty with maya , but i decided am going to dedicate my next few weeks and patch model a head of brando.
I checked some of your work and I must say you all got so much better!! ......hope to hear from you
kisses
Anita
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Old 20-12-2004, 07:31 PM   #2
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Hey Anita
I'm not one for patch modelling but this is looking promising. Dont forget to keep those spans low as possible. Look forward to the rest

_J
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Old 20-12-2004, 07:40 PM   #3
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yea Jango its a whole thing attach detach ..etc..its crasy but
i like being able to do stuff in all ways
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Old 20-12-2004, 07:45 PM   #4
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Cool, a bit of variety never hurts does it!!:p

_J
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Old 20-12-2004, 08:09 PM   #5
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Great start and welcome back.
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Old 20-12-2004, 08:45 PM   #6
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thankxxx Rick yeah now am done with school thats it..!! if ever i have to take classes again it would b for this stuff!!!!
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Old 20-12-2004, 10:46 PM   #7
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as usual the image references are screwy ..uhh sorry i felt something was wrong with the head.I had already brought the eyes closer since u notice that the only profile i have of him is far from perfect.so i am using deformers now to bring the ear closer as weel instead of redoing the curves..
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Old 20-12-2004, 10:48 PM   #8
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I have not complicated myself with a lot of curves at the begining just the basics...I tried using the birail to get surfaces but it droves me nuts coz i think the curves have to be touching instead i used boundary ..much better
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Old 20-12-2004, 11:06 PM   #9
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this is gona b a pain in the b*8 but thats the challenge right
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Old 21-12-2004, 09:01 AM   #10
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COOL!!!!classea are over
i wish i could have time to have classes for maya too.

Anyway i think you are in the right way and looking god what you are doing so far.

Helder Real
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Old 21-12-2004, 07:40 PM   #11
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thankx PixW.I just noticed yeasterday that my curves where kinda not clean so i went crasy and restarted from the begining .what i mean not clean is that if the curve points are not evenly alligned when u birail the isoparms are all over the place and it doesnt give a nice surface.i need a clean model i wana add it to my real
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Old 21-12-2004, 07:44 PM   #12
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the neck was also tilted forward which made him look more like creature..any coments from u guys would be great later on.

One good thing that happened today ..I almost thought it was my graphics sard that went bad
coz everytime i rendered with maya i had some kind of like a rainbow effect on my surface ..well if any of u ever had or have this problemm...i found the solution! its a stupid thing ..for some reason my pc image resolution went down from 32 bit to 16..so that was it i put it back to 32! ..duuhhhh
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Old 21-12-2004, 07:50 PM   #13
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i duplicate the nose after birail so i can sculp little details as i go on...then delete the detail..i'm just telling u guys this so that if anyone out there is interested in patch modeling maybe this would help//
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Old 21-12-2004, 10:38 PM   #14
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Looks nice mate. Keep going!
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Old 21-12-2004, 11:42 PM   #15
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hey Peltra nice to se u around!
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