Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 08-10-2002 , 09:30 PM
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polygon split tool

what went wrong? through the window you can see a red sphere, but when i use the poly split tool to cut out my door (same as i did with the windows!!!) it takes away or fills in my window on the left (2nd pic...windows gone!!)


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# 2 08-10-2002 , 09:31 PM
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no red sphere...window is simply filled in....why!?!?!?


in this pic you can see that i have a door shape "cut " out....i used split poly tool, then deleted the face from the door...any help would be grrrreeeaaattttlllyyy appreciateduser added image user added image user added image


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Last edited by BLADE; 08-10-2002 at 09:34 PM.
# 3 08-10-2002 , 11:34 PM
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I wouldn't know without taking a look at the file itself, but when making doors and such, try extruding them rather than split polygon...

# 4 08-10-2002 , 11:38 PM
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Or you can try doing some Booleans user added image

The only problem with them is it screws up the mapping where the cut is made, but if you choose the surface and go to Edit Polygons/Texture/Create UV's Based on Camera, it works fine user added image

Darkon


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# 5 08-10-2002 , 11:45 PM
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ahh nice tip darkon - never knew about the "UV based on camera" command. user added image

# 6 09-10-2002 , 12:00 AM
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here is the file....just poly split a door between the podiums and viola!! windows gone.. even if i find a different way to make my doors and windows( thanks by the way!!:p ) i would still like to know why this happens..


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# 7 09-10-2002 , 12:58 AM
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Kal, I stumbled across that out of desperation a while back user added image

Darkon


Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....

-The Mountain P.F.M.
# 8 09-10-2002 , 07:41 AM
Kevin
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blade I will have a look today but yes , it shouldnt have done that from the split tool!

# 9 09-10-2002 , 11:12 AM
Kevin
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blade...all you need to do is split the object correctly like in the image below... I deleted the window just so I could see what was wrong.

All you had on the other side of the wall was a curve left and didnt have the splits joining up to the edges. Dids you delete the edges that it made?

Any how mate..here is how you should split it..

hope this helps

# 10 13-10-2002 , 03:50 PM
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ahh.... so with the edges deleted ............ok gotcha!! thanks kevin


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# 11 14-10-2002 , 10:41 AM
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I guess using the trim tool is out of the question huh?
I cut a hole on the wall to make a window last time.
jl

# 12 14-10-2002 , 12:34 PM
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Trims are for nurbs. I believe we're dealing with polygons here...


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