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Old 18-01-2005, 04:42 AM   #1
DanaScully
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Default my attempt at a character

This is actually a character that I want to make for a story that I have somewhat developed.
I started by using cylinders and practically played with the verticies....anywho...i merged the vertecies and the edges then combined but....i still get this edge coming up,.......how can i fix this??





thanks again!!
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Old 18-01-2005, 05:02 AM   #2
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if it's combined and merged, soften the edges under Edit Polygons > Normals > Soften/Harden Edges. In the options set it to soften and apply.
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Old 18-01-2005, 01:19 PM   #3
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well i did as you said.....but i still get the same result
I went back and separated the two parts, snaped all the vertecies of the middle (where they unite), did combine, merged the edges.......am I doing something wrong?
I figured....oh maybe since its not smoothed.....but...nope same result.
Thanks again!!
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Old 18-01-2005, 02:31 PM   #4
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only other thing I can think of is that one side's normals are reversed.
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Old 18-01-2005, 09:17 PM   #5
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Mike is right, check normals. Go to Edit Polys>Normals>Reverse>Reverse and Propagate (if the whole mesh is selected) then redo harden/soften edges, Delete history.

I have been doing Maya for a while and I still fall for this one, DOH!!

_J
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Old 19-01-2005, 06:03 AM   #6
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:
omg thank you guys so much!!!!!!
wow you guys are the bomb. I am definately going to keep posting my wip....crits and suggestions from you guys are top notch.
Again thank you sooooooooo much!!!
by the way....this is how i have done so far.....any crits or suggestions are more than welcome...i am a sponge waiting to absord everything you people have to offer.





Last edited by DanaScully : 20-01-2005 at 12:28 AM.
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Old 21-01-2005, 05:56 AM   #7
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Talking

UPDATE
So i finally got around to working on my character....i attempted to do the torso....its late though so this is as much as i could get done for tonight.....in the next few days i will hopefully be molding in the details...i jsut wanted to have a "rough" to work with. Also next to her you can see her weapon.....i actually did this during class and thought it came out pretty good.
Anywho......comments and suggestions more than welcome.....thanks a lot!!



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Old 25-01-2005, 04:21 AM   #8
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Angry

well here is a small update....she now has arms and I have been tweaking here and there.
these are some update pics.
THe one at the bottom however is a screenshot of a problem I am having.
I made her totally out of polys but now I want to convert her to sub-ds
When i select the body and try to convert to sub-ds I get this error "Error: polyToSubdiv1 (Poly To Subdiv Node): One or more vertices is nonmanifold.
// Nonmanifold geometry cannot be converted to a subdivision surface.
// To clean up nonmanifold vertices, use Polygons->Cleanup with the nonmanifold option. //"
So when I do that Cleanup....it gets like the pic below.
Then I convert to sub-ds to se what happens and I get holes by some of the verticies. What am I doing wrong?? (i hope someone can help me please)
C&C PLEASE!!!!!!!!!!!!!!!!!!!




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Old 25-01-2005, 04:31 AM   #9
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Not sure about the SubD thing as I don't tend to use them.

As for the model, proportions look close, but there's not much definition of form in the geometry and there's a good bit of banding around the torso. If you're not, I'd recomend using references.

Keep it up!
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Old 25-01-2005, 10:39 AM   #10
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Convert the model back to base level 0. Then run Cleanup, manifold options on etc. Maya should pin point the problem. You have probably got a few stray unmerged vertices. Just select them and merge. Just to make sure every thing is okay I usually run Set Vertex normals and then delete the history. Then go back to SDs

_J
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Old 25-01-2005, 01:22 PM   #11
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Quote:
Originally posted by mtmckinley
there's a good bit of banding around the torso.

What do you mean???

Jango:
Thanks for the advice. Will definately try it out.
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Old 26-01-2005, 06:14 AM   #12
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ok so i was able to converther into sub-ds but now...im getting these weird hoes and blank....what are they?
When I ran the poly cleanup, no vertices were selected so everything was merged, I even double checked and it seemed fine....but then...bam it wasn't......its a bit frustrating


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