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Old 28-01-2005, 04:20 PM   #16
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In most games, the only kind of animation that works is that which is animated with bones, so dynamic simulations wouldn't work in a game's export process.

Capes and such like that are usually done using a bone chain or sequence. The cape you have there, while it would work, I'd recomend simplifying the geometry considerably.
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Old 06-02-2005, 04:51 PM   #17
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just a little thing the arrows in the quiver are the wrong way, you dont want your hero grabing the arrow head cutting himself.

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Old 06-02-2005, 07:12 PM   #18
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lol FUNNY!!!! I didn't realize that thanks man.................................... :p I didn't realize that before!:p :p :p :p
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Old 08-02-2005, 08:58 PM   #19
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am i allowed to use blend shape ?
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Old 08-02-2005, 09:51 PM   #20
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I suppose, but animation isn't a requirement for this challenge.
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Old 09-02-2005, 01:25 AM   #21
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yay That takes alot lot of wieght off my shoulder.
i wasn't sure......BUT WHO CARES ANYWAY. I probably won't win but atleast I can gain alittle more experience out of this.
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Old 10-02-2005, 12:40 AM   #22
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MIke, do you think that this hoody is better than the one in the recent picture i posted before in this thread.
you recommended that I should simplify the mesh considerably.
is this considerable enough?
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Old 10-02-2005, 12:42 AM   #23
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oops wrong picture!
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Old 10-02-2005, 01:10 AM   #24
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yep, much better.
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Old 12-02-2005, 05:27 PM   #25
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was just wondering.......do they use blend shape when creating game characters or other models?
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Old 12-02-2005, 05:31 PM   #26
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mayakid14 the answer is, yes they do.
are you going to texture him?

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Old 12-02-2005, 05:46 PM   #27
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yes.....well i am sort of in the process of doing so but to be honest i am not much of a good texturing person.
the UV's came out fine but i think i need more experience in PHOTOSHOP 7.0 .......

here is a render of what i got so far with the texturing.
be honest..... does it look as bad ass i think it is ??????
I know there is a little or alot of interpenetration around the model.....I know alittle tweaking will fix that....
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Old 12-02-2005, 05:47 PM   #28
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another one
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Old 12-02-2005, 05:49 PM   #29
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oops forgot the pic
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Old 12-02-2005, 06:08 PM   #30
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to be honest it reminds me of my first game model which I did pretty much one year ago, the textures do need to be defined some more ie: folds, muscle etc, but that comes with time and to answer your question
No, it does not look as bad as you think, it looks pretty good, just a little bit more tweaking and it will look even better.

here is a tip: for folds I use the burn and dodge tool, I also use them for defining muscles.

good luck

Dae
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