actually you didnt ask a question at all.Originally posted by Phopojijo
I know its relatively easy to do this the hard way (manually keyframe), but say you have a car, and you want the cam to stick to the hood, back door, or something (basically simulate a camcar, headcam, or something) so basically if you move the object in any direction, the camera will follow, and stay attached to the same face oriented the same way relative to the face.
Sure -- thats of a live animation, but the way the camera is rigged is similar to my thought. Stuck to the hood of the car pointed in a certain direction while the object animated throughout the world.
what you are looking for if you just need rotation and translation isOriginally posted by Phopojijo
-- rotating/translating exactly as the polygon its on does?