About animation in modern games
I'm learning animation at the moment, and was wandering few things.
First of all, If you have games like doom 3, and you want to export character to hte engine. I have seen that some area on the model (i.e., where legs and arms are bending) have to use "influence objects" and similar techincs to make correct bending/deformation. Now, my question is, how dou you do that for games like Doom 3 Far Cry, maybe even Unreal engine 3, and how in older games?
Also, i.e., when exporting animation with skeleton into a game, what can I export? I mean things like locators, IK handels, deformers,etc?
Also, not to open a ne thread, I have another problem:
I am trying to animate hand. Now, when I try to rotate a finger joint, there is a problem, because the finger is not pointing at the same direction as "rotate tool". I would like to lock lety say "x" and "z" direction so the finger can bend only in "y" direction like it's normal. I know how to do that , but if I do that, the finger won't rotate as it should, because rotate tool is pointing in other direction. I should somehow rotate the moving point, but don't know how? Maybe I should use locators?
Thanks for help!
Last edited by Sil-Valeor : 28-01-2005 at 01:47 PM.