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Old 31-01-2005, 06:52 PM   #1
MainlineX
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Default Character work

Heya guys, been a while since I last posted my work here, anyways, I have started a new project with a few other people and I have been assigned the job of modeling a character called "Brian". This is where he is at now....I am still adding in all the facial details and finishing up the ears.....So this is still a very early WIP.....as always C & C are always welcome I will post as I go along with the project









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Old 31-01-2005, 06:56 PM   #2
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I would have thought that you'd need some more edgeloops, but I think it looks great as it is...
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Old 31-01-2005, 08:24 PM   #3
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MX dude

Hey nice going!! As Blomkaal said already some more loops would be good. Would you mind if I got my BIG RED PEN out as its not be out to play for a while on someones mesh? As I feel a redirection of edge flow coming on...

Later dude

_J
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Old 31-01-2005, 08:31 PM   #4
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Heya,

Blomkaal...Heya, how are ya? Thnx for your comment, much appreciated

Jango....Heya...hehe...please feel free to get that BIG RED PEN out...lol I am always open to what I have or have not done right on my mesh...please go wild..

Oh yeah one thing I forgot to mention.....The top 2 pics are pics of the mesh unsmoothed....the other 2 are of them smoothed out..

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Old 31-01-2005, 08:44 PM   #5
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Awsome dude!!!

_J
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Old 31-01-2005, 08:52 PM   #6
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The loops around your eye's look pritty good. Maybe more. but as mentioned around the mouth you could use a couple. Looking good though. The character has character ! LOL
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Old 31-01-2005, 10:37 PM   #7
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I beat you to it Jango :p
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Old 01-02-2005, 07:54 AM   #8
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if he adds these loops, then the character will look completely different.
not all character have the same edge flow,
it looks fine without all the edge loops imo.
edge loops makes it easy to animate and deform, thats all. if u are making a still or will not do heavy animations, the topology does not have to be a basic loop "cage" and your char will look great.
its just give the impression of sliding on a mucle or a skin being deformed, since they move in better arcs then straight lines.
but that does not mean its a bad thing to do it without edgeloops. its totally fine.
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Old 01-02-2005, 09:28 AM   #9
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Vlad is right here. Correct edge flow is supposedly refering to the muscle beneath the skin. If this model i required for animation it will require edge loops regardless. But it will not make the face different, it will make it correct. Have a look at your own face and pull a few faces and if you can, watch how your skin stretches in arcs around the contours of your face.

Agreed that not all characters have the same edge flow but however all faces have the same muscle groups. So if the muscles are formed in this manner you would therefore require edge loops.

The topic of edge loops is a long debated subject on a certain sites, but above all it remains the unwritten rule for correct anatomy.

Peltra: Nearly there, Ill post tnite

_J
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Old 01-02-2005, 02:30 PM   #10
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yea...
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Old 01-02-2005, 02:58 PM   #11
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Quote:
Originally posted by Jango
Would you mind if I got my BIG RED PEN out as its not be out to play for a while on someones mesh?
Almost fell out of my chair laughing! Don't worry Jango, I plan on starting a head soon if your pen's cravings haven't been satisfied

Mainline: I'm doing ok, just wish I could get myself together and get that damned comp entry finished, but I feel this urge to model, not texture
The thing that surprises me the most about this model are the good results you have on your smoothed model. I think I see some odd faces around the nose and mouth (correct me if I'm wrong though) which always gives me lots of weird creases...
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Old 01-02-2005, 07:24 PM   #12
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Aahhh thats better

Red Pen Satisfaction!!!
The eyes are fine though
_J
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Old 01-02-2005, 08:54 PM   #13
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Heya guys,

Thank you all for your positive feedback, it is greatly appreciated

Thanks for the "Red Pen Satisfaction" Jango..lol....I will definately use it as a stepping stone for an update to improve the general mesh structure of the model, as I do plan to take this character through a few lip-sync animations and he's mesh structure will be vitally important..

Thnx once again guys, very informative feedback for sure.....Thnx for that

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