Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 14-02-2005 , 10:29 AM
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Join Date: Apr 2004
Location: Leamington Spa, Uk
Posts: 5

Using 2 UV sets - 1 for skin 1 for UVs

Hi Guys and Gals,

I need to know if it is at all possible to use 2 UV sets. 1 Set would be used for skinning data, and the other for UVs. The reason for doing this is that its for in-game so we are using 1 part of the texture for both hands and mirroring Uvs quite a bit, which causes a problem with skinning data when importing and exporting weights.

Im trying to streamline our workflow and make it more efficient.

Any help would be appreciated.


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