Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 14-02-2005 , 10:29 AM
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Join Date: Apr 2004
Location: Leamington Spa, Uk
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Using 2 UV sets - 1 for skin 1 for UVs

Hi Guys and Gals,

I need to know if it is at all possible to use 2 UV sets. 1 Set would be used for skinning data, and the other for UVs. The reason for doing this is that its for in-game so we are using 1 part of the texture for both hands and mirroring Uvs quite a bit, which causes a problem with skinning data when importing and exporting weights.

Im trying to streamline our workflow and make it more efficient.

Any help would be appreciated.


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