I'm trying to find a way to Render the UV channel like Max and LW can, So that I can use it later to apply a texture to the Object in Digital Fusion (with the Texture tool), Or
(Uv Channel is like an Alpha Channel that stores the UV info of the Object)
Also is there a way to Render an Object ID or Matirial ID?
It seems that Maya doesn't Render RLA as Max does. and I couldnt find any Option In Maya Render or MentalRay...
Is that possible trough a plugin maby? Did anybody hear or read about somthing like this?