Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-03-2005 , 12:19 AM
twisteddragon33's Avatar
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UV, Mikes UV tut

Okay. got a question about mikes free texturing tut here... You got the uv snapshot thing that was exported to photophop and edited(the clack and white image)... well... how do you get THAT. The black and white thing.. i have no clue... And it skipped it in the tut...


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# 2 05-03-2005 , 12:39 AM
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In the UV Texture Editor, under Polygons > UV Snapshot. It will save the image. Next, open it in photoshop.

# 3 05-03-2005 , 12:42 AM
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sweet thanks. gunna try it now.

I thought you would be the one to answer first. lol.


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# 4 05-03-2005 , 12:44 AM
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nvm....


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