Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 25-03-2005 , 07:33 PM
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First work. Raptor WIP

Hi, here's my first thing done in maya. I think i'm ready for texturing it now.
I think of creating a scene where it's chasing a prey or something.

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# 2 25-03-2005 , 07:58 PM
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Oh man that looks so good, have you ben modeling in some other 3d program or...


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# 3 25-03-2005 , 09:22 PM
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Thanx.
No, first model ever, but i've watched many tutorials on modeling.

# 4 25-03-2005 , 09:35 PM
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That is awesome work than, did you have tutorial for that t-rex? Witch modeling process did you used?


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# 5 25-03-2005 , 09:48 PM
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I haven't got the T-rex tutorial. I have the spider tutorial, it's great, learned a lot from it.
I started with nurbs, then nurbs to polys and polys to sub-D.
It's now in polys and smoothed.

# 6 25-03-2005 , 09:59 PM
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Do you mean on simply maya spider tutorial? Where have you find referenc picture?


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# 7 25-03-2005 , 10:42 PM
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Yes, the simplymaya spider tutorial. Reference pictures are hard to find. I only got one blurry picture for the sideview, no frontview. But there are enough pictures to learn a bit about the anatomy of the raptor.

# 8 31-03-2005 , 09:13 PM
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Update, texturing

First textures applied to the raptor. Not done yet but i like some advice how to make it look more realistic. Any suggestion is welcome.

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# 9 31-03-2005 , 09:15 PM
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And another pic.

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# 10 31-03-2005 , 09:18 PM
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Hey there friend, its looking realy nice now but i think if you could play with that raptor in Z-brush it would look even nicer!


Best resolt would come, if every one in the group are doing what is best for himself and the group!!

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# 11 01-04-2005 , 05:47 PM
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Hey Ankalagon. I downloaded the z-brush demo but i can't import objects with it. Thx for the info anyway.

# 12 01-04-2005 , 07:41 PM
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Very, very nice work.... I cant believe this is your first ever model.


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# 13 01-04-2005 , 08:05 PM
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Thx, well it is my first model. A good tutorial does wonders.
I,m now trying out a displacement map. First time i rendered it, it came out more like an elephant.
Does a displacement map work the same way as a bumpmap with that difference that you see it from whatever angle you view?

# 14 01-04-2005 , 08:18 PM
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You must export object from maya in OBJ format and then import it in z-brush, download some tutorial from net!


Best resolt would come, if every one in the group are doing what is best for himself and the group!!

Sorry for bad English, See ya
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# 15 03-04-2005 , 02:21 PM
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the demo of Zbrush doesn't let you import objects only rthe full version and the spider image planes can be found on the simply maya tutorial forum under a title like spider images
Looking good for a first model :tup:

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