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Old 25-03-2005, 06:33 PM   #1
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Default First work. Raptor WIP

Hi, here's my first thing done in maya. I think i'm ready for texturing it now.
I think of creating a scene where it's chasing a prey or something.
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Old 25-03-2005, 06:58 PM   #2
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Oh man that looks so good, have you ben modeling in some other 3d program or...
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Old 25-03-2005, 08:22 PM   #3
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Thanx.
No, first model ever, but i've watched many tutorials on modeling.
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Old 25-03-2005, 08:35 PM   #4
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That is awesome work than, did you have tutorial for that t-rex? Witch modeling process did you used?
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Old 25-03-2005, 08:48 PM   #5
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I haven't got the T-rex tutorial. I have the spider tutorial, it's great, learned a lot from it.
I started with nurbs, then nurbs to polys and polys to sub-D.
It's now in polys and smoothed.
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Old 25-03-2005, 08:59 PM   #6
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Do you mean on simply maya spider tutorial? Where have you find referenc picture?
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Old 25-03-2005, 09:42 PM   #7
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Yes, the simplymaya spider tutorial. Reference pictures are hard to find. I only got one blurry picture for the sideview, no frontview. But there are enough pictures to learn a bit about the anatomy of the raptor.
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Old 31-03-2005, 08:13 PM   #8
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Default Update, texturing

First textures applied to the raptor. Not done yet but i like some advice how to make it look more realistic. Any suggestion is welcome.
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Old 31-03-2005, 08:15 PM   #9
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And another pic.
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Old 31-03-2005, 08:18 PM   #10
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Hey there friend, its looking realy nice now but i think if you could play with that raptor in Z-brush it would look even nicer!
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Old 01-04-2005, 04:47 PM   #11
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Hey Ankalagon. I downloaded the z-brush demo but i can't import objects with it. Thx for the info anyway.
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Old 01-04-2005, 06:41 PM   #12
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Very, very nice work.... I cant believe this is your first ever model.
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Old 01-04-2005, 07:05 PM   #13
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Thx, well it is my first model. A good tutorial does wonders.
I,m now trying out a displacement map. First time i rendered it, it came out more like an elephant.
Does a displacement map work the same way as a bumpmap with that difference that you see it from whatever angle you view?
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Old 01-04-2005, 07:18 PM   #14
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You must export object from maya in OBJ format and then import it in z-brush, download some tutorial from net!
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Old 03-04-2005, 02:21 PM   #15
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the demo of Zbrush doesn't let you import objects only rthe full version and the spider image planes can be found on the simply maya tutorial forum under a title like spider images
Looking good for a first model :tup:
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