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Old 06-04-2005, 03:42 PM   #1
Graylen
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Question problem with paint effects not sticking

Hello ,
I made a human head from nurbs and then converted to polygons and subdivisions (A LOT) I finally finished the modeling and wanted to use the paint effects to paint the eyebrows.... but every time I try I get an error message :
// Error: More than one object matches name: polySurfaceShape14 //
the paint effects curve shows up in the outliner but it does not render and I cant see it in perspective mode.
anyone has an idea about this?

thanks
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Old 06-04-2005, 04:22 PM   #2
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Did you make the object paintable?
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Old 06-04-2005, 04:42 PM   #3
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Yep,

its pintable and I can see the stroke while I paint it.. but when I let go of the mouse button it disappears and gives me the error message.
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Old 06-04-2005, 07:05 PM   #4
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I suggest you rename the item you are trying to paint.
According to the message, Its telling you that you have 2 pieces of geometry with the same name. Rename the part in the outliner and try again..
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Old 07-04-2005, 07:37 AM   #5
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I tried that.. changed the name
but the paint effects still dont stick to the object.
every time i build a model in the convert way I get the same error when dealing with paint effects.
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Old 07-04-2005, 07:55 AM   #6
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Two things you might try... delete history on the object to be painted and run the scene optimization function to delete any unused nodes.
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Old 07-04-2005, 12:13 PM   #7
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tried that,
still doesn't work... the paint effects just don't want to stick.
I even created a new sphere and tried applying paint effects to it... and that works. its just the model I converted that's giving me the problem
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Old 07-04-2005, 04:11 PM   #8
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it was a problem in the UV mapping. thank god that solved it.. I was close to losing my mind.
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Old 07-04-2005, 05:40 PM   #9
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For our benefit, can you clarify what the UV problem was?
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Old 07-04-2005, 07:33 PM   #10
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Don't have a clue
I asked my teacher and he said that it might be a problem with the UV mapping but he didn't want to get in to it since we still haven't got to that. he just told me to do the automatic mapping and it solved the problem.
hopefully he will explain more when we get to the uv mapping class.
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