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Old 21-04-2005, 04:01 PM   #1
ckyuk
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Default Dragon

It's been far too long since i last looked round here, but today i decided it was time to fire up maya again and have ago at making something and as you probably guessed from the title it's going to be a dragon. So here's the basic shape roughed out.

EDIT: - btw, it's based on a toy of my brothers.
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Old 21-04-2005, 04:09 PM   #2
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great start ..... looking forward to more. I like how the wings are shaping up already.
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Old 21-04-2005, 06:41 PM   #3
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Thanks. I know it's not really a big update but as part of the joys of sharing a room with your younger brother is that i have to give up my workspace at 9PM so i'm finished with it for tonight. In the morning i'll try and start defining some muscle and his armour.
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Old 21-04-2005, 11:18 PM   #4
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what geometry did you use??? legs and arms look good stiched to the body.
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Old 22-04-2005, 07:42 AM   #5
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I just used four NURBS cylinders to get the shape and now i've converted them to polys so i can weld them together and start to detail. The same method as Kurt uses in his tutorials.
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Old 22-04-2005, 08:36 AM   #6
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Welcome back.. LOL neet looking so far
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Old 22-04-2005, 02:06 PM   #7
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Thanks, hopefully it'll look alot better when finished. One problem with going over to max for a couple of months is that now i've started using maya again i keep using all the max shortcuts and wondering why their not working, although i'm told that could be due to the concussion i'm recovering from. Anyway i didn't get any of that stuff i said i was going to do done and instead shaped out his head and feet aswell as reshaping the wings. The bit that currently looks like a broken leg will end up as his ankle.

EDIT: - btw, no more updates until monday as i have some real paid work to do over the weekend.
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Old 22-04-2005, 06:00 PM   #8
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can we see a mesh of that last render?
the lines look really clean
did you fillet the holes into it?
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Old 24-04-2005, 06:38 PM   #9
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Here's the wire. It's not a good mesh though because although i've managed to keep it almost all quads (just got to deal with the nose), it's a bit to dense for me.

btw, if you mean where the arms are attached i just use split poly to cut around where they join, deleted the faces and used weld verts.
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Old 24-04-2005, 06:44 PM   #10
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Started to add some more shape the head and hind legs tonight.
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