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Old 26-05-2005, 08:54 PM   #1
AkeWest
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Default MechTut

Hi Kurt,

Just want to let you know that your MechTut works great (see the pictures). This is my first tut/model apart from some very basic ones on the internet. I'm new to Maya and must say it's a fantastic software and probably take a lifetime to learn! But I give a da.. This is pure fun!
I've just started the MechTexture tut . UV-mapping hmm there will be a lot of clicking. I'll post some pictures when I'm ready in a couple of years, he he.

regards,
AkeWest
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Old 26-05-2005, 08:55 PM   #2
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another picture
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Old 26-05-2005, 08:56 PM   #3
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and another
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Old 26-05-2005, 08:58 PM   #4
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the last one
I'm new to this maby you can post more than one picture per message?
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Old 07-06-2005, 08:55 AM   #5
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Hi,
For my sake I consider the Mech as finished. The texture tut has been a facinating journey through UV points and Photoshop. To paint the map by yourself I find it not so easy as an artist like Kurt he make it löök simple. But I think with Maya in general it's practice, practice, practice and a lot of patiens. I'm facinated how you can scale down all the pieces in the UV map it's a fantastic precision in Maya. The modeling and texture tuts has learned me a lot but still a long way to go, so my next step on that road will be the Apache project which also includes rigging and animation.
take care
AkeWest
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Old 07-06-2005, 08:57 AM   #6
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another angle
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Old 07-06-2005, 08:58 AM   #7
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and finaly the UV map
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Old 07-06-2005, 12:10 PM   #8
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Very nice... the model and textures came out really well.. great job.....

Kurt
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Old 07-06-2005, 08:48 PM   #9
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Phew! That's amazing!!! I think I'm going to have to go buy some points now! Here, have a root beer.
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Old 07-06-2005, 09:44 PM   #10
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Kurt and Shadeblade,

Thank's for your nice words, they warms.
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Old 09-06-2005, 12:05 PM   #11
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Good work. I have a bad habit of not finishing tutorials. After buying 3 of the texturing tutorials for that mech, and being prsented with an hour of silent face clicking, I decided to look elsewhere for my UV knowledge.

Would you say that you know how to texture now, and understand what was going on? I didn't have the patience to sit and watch him do the tedious UV mapping, and I didn't really understand *why* he was doing it, just that he was doing it. That doesn't help me learn how to do it on my own later.

Regardless, your model looks great. Good work.
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Old 10-06-2005, 02:55 PM   #12
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Hi oroborous,

Yes, UV mapping is tedious and patience is a must.
I believe I understand UV mapping due to the tutorial,
at least so I can go on on my own.

What I found important is that you realy have your vertices in level in the different planes using scale (top,side,front).
UV thats 2D so you have to think 2D, that is after the planar or cirkular mapping some vertices are hidden behind others and it could be several and you have to drag them up or down to see the next layer and you go on to the last one. Basically you have to see every vertice in the UV map actually UV points.

So in the bottomline I could grab some blueprints from internet like StarWars there's a lot of them. My knowledge from the mechtuts will be enough to make a desent model. I'm gonna do that but first I will go through the Apache project. I've already started I'm on part 4)

thank's for your nice words

AkeWest
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