I was wondering if anyone else here has ever struggled with blending one shape into another (such as prepping for facial exp) and you find one piece of mesh on the base shape decides to go nuts.. like it shoots off into a random direction.
I've checked the blend and messed around with the points and try to make sure nothing is overlapping to reduce any craziness.. doesn't seem to effect the rogue piece of mesh
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off