This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Set the alpha gain in the attribute editor for the image plane so that you get some transparecy to it. Or you can set shading>xray(6.5) so you also can se through the obejcts in one of the panels. I think there's other paths to find xray mode in different Maya versions.