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Old 07-08-2005, 12:12 PM   #1
herr_klaus
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Damn i get these horrible artifacts when i test render it with FG.
Does anyone know a solution?
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Old 07-08-2005, 06:50 PM   #2
Turbo Dan
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i would increase the final gather rays to at least 350 and if that doesnt help at all, try to just maybe increase the number of samples up to 3 and 5 or something along thoes lines
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Old 07-08-2005, 08:22 PM   #3
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i've used 1000 rays , max sample 4 min sample 2

filter mitchell


i think that the rays can't reach those small area's.
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Old 09-08-2005, 01:52 PM   #4
ctbram
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I am getting similar artifacts in my test renders for my helmet project as well. I tried adjusting the number of rays and samples with no effect.

If I stumble onto a solution I will be sure to pass it on.

Your model artifacts and all looks uberrific though. Good work!

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