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 19-08-2005, 01:47 PM #1 lluc Registered User   Join Date: Mar 2005 Location: Barcelona Posts: 7 Thanks: 0 Thanked 0 Times in 0 Posts how count faces of a complex object?? Hello!!! I am creating a game object, and I don't know how I count the faces, edges,.... of my object. Could you say me a good way for this challenge? Thanks. Sorry for my english !!!:p __________________ __('`··_ Lluc _··´')__
 19-08-2005, 01:58 PM #2 Shadeblade Registered User     Join Date: Mar 2005 Location: Grande Prairie, Alberta, Canada Posts: 779 Thanks: 0 Thanked 1 Time in 1 Post Here you go No worries. Your english is very good Cheers, Leo Attached Thumbnails   __________________ Nobody felt like avenging your death. Sorry.
 19-08-2005, 02:12 PM #3 lluc Registered User   Join Date: Mar 2005 Location: Barcelona Posts: 7 Thanks: 0 Thanked 0 Times in 0 Posts Thanks a lot !!!!!!!!! hahaha !! My English is not very good !! But I try to improve it. __________________ __('`··_ Lluc _··´')__
 21-08-2005, 04:48 PM #4 Phopojijo Registered User   Join Date: Aug 2004 Posts: 408 Thanks: 0 Thanked 0 Times in 0 Posts Also you may find "Tris" more helpful than Polys as a measure if you're doing it for games. Maya's more complex than games lately so Tris are generally a good rule of thumb. (Polys count Triangles, Quads, pentagons, hexagons etc as 1 poly each... where games generally regard them as 2,3,4,5 etc.) If I have a model with 5 hexagons and 2 triangles -- Games count it as 27 polygons; Maya will say: Polys: 7 Tris: 27 <-- what games GENERALLY see. (For this generation of games atleast) Edges: blah etc.
 22-08-2005, 11:51 AM #5 lluc Registered User   Join Date: Mar 2005 Location: Barcelona Posts: 7 Thanks: 0 Thanked 0 Times in 0 Posts Thanks a lot for your very important information !!:bow: __________________ __('`··_ Lluc _··´')__

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