SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 23-08-2005, 05:56 PM   #1
Thelfi
Registered User
 
Join Date: Aug 2005
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Default pathanimation

Hello,
we want to animate a scene where a snowboard is boarding down a hill. Our problem is that we want to use a gravityfield to get realistic motions like little bounces etc. and we also want to influence the direction of the the movements. Should we use a kind of path to do that? Or is there any other possibility?

Thanks
Thelfi
Thelfi is offline   Reply With Quote
Old 26-08-2005, 04:12 AM   #2
haynesy
Registered User
 
Join Date: Dec 2004
Location: Melbourne, Australia
Posts: 36
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I'm not too sure of the specifics in how you do this but what you are requiring is an influence object of which you can adjust the relative position using an expression or something.

I am guessing you're always going to want the -Y direction being influenced by the gravityfield you might then want to make and expression like:

snowBoarder.tx = influenceObj.tx
snowBoarder.tz = influenceObj.tz

for an absolute positioning or for a relative positioning you would probably use:

snowBoarder.tx = snowBoarder.tx + (influenceObj.tx * 0.25)
snowBoarder.tz = snowBoarder.tz + (influenceObj.tz * 0.25)

that will add a 25 percent of the influence objects distance

you could then constrain the influence object to a curve and the Y axis of the influence object to the snowBoarder.ty this way as the gravity pulls the snowboarder down the influence object get's pulled down the curve the x and z axis of the curve constrains the x z axis of the influence object which influences the snowboarders position either relative or absolute depending on your needs.
haynesy is offline   Reply With Quote
Old 26-08-2005, 11:58 AM   #3
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

I imagine you could probably group your character and then attach the group to the path. Then you could do whatever influences to the character itself, and it should still follow the path as a whole.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.