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Old 25-08-2005, 12:22 AM   #1
jbannick
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Default start of a mclaren

I've been working with maya for about an hour a day at h.s for about a month now and since i got it at home a couple weeks ago i decided to try modeling a mclaren. I'm following an example of a modeling of a ford focus and i just started the rims. Can anyone tell me how to duplicate the rim around the pivot point so i don't have to manually duplicate, move, and rotate. Thanks
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Old 25-08-2005, 12:00 PM   #2
MattTheMan
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Yeah! Move the pivot to the center of the middle thingy on the rim. Then choose how many spokes you wanna have, then devide 360 by that number, find the correct axis, put in the right valuse, duplicate.

Cheers,
,Matt
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Old 25-08-2005, 09:17 PM   #3
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Little update, here's the rims now. Put a little hole thing in the middle and bent it out a little bit. Now to make the disc brake and the actual tire. If you noticed my rims is just a cylinder, if anyone could give me a tip on how to make a curve so the rim actually has a little lip on both sides that would be helpful. I couldn't figure it out :'(
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Old 27-08-2005, 05:21 AM   #4
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another update! even though noone is commenting :'(. But i started the modeling of the actual car, as you can see i still have a far way to go.
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Old 27-08-2005, 05:22 AM   #5
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heres the pic
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Old 27-08-2005, 07:15 AM   #6
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looking good

I too tried modelling a car after using maya for only a short while. It can be frustrating finding all the options and (very slowly) learning new techniques but it's definately worth it.

For the rim problem (if you're polygon modelling) you could select all the edges where you want the lip, extrude the edges and move them into a different position. Keep doing that till you have the desired lip.

It might be easier to use:
edit polygons -> cut faces tool
near the edge which will give you the extra faces/edges to move to the required position. Basically have a play with those tools and see what happens
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