SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Competitions / Previous Challenges (Archives) / Sept/Oct Normal - mayafreak3
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 07-09-2005, 06:42 PM   #16
shaneH
Registered User
 
Join Date: Apr 2003
Location: south africa
Posts: 72
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Nice work.I just started using Zbrush.It messed with my head a little,having to change modules everytime you want to do something.Like Softimage.I must admit that its a very
powerful tool if its used with experience and lots of patience.
Keep it up.
shaneH is offline   Reply With Quote
Old 09-09-2005, 01:16 AM   #17
mayafreak3
Registered User
 
mayafreak3's Avatar
 
Join Date: Jun 2005
Location: inside
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
Default Thanks :)

I am pretty new to z-brush. Ya the whole projection master.. drop and pick-up thing is a pain in the ass. I love how Z-brush handles so many poly's tho and it's almost like sculpting with clay... truly awesome software . Thanks for the comments.


mayafreak3
mayafreak3 is offline   Reply With Quote
Old 09-09-2005, 01:45 AM   #18
chathura
Registered User
 
chathura's Avatar
 
Join Date: May 2002
Location: Pearl In the Indian Ocean
Posts: 59
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Great work with Z brush.. Is it possible to keep the mesh relativley simple and add details with Z brush..? I ve heared about the normal maps but i still couldnt grasp it... Ne tips....???
chathura is offline   Reply With Quote
Old 09-09-2005, 04:29 PM   #19
shaneH
Registered User
 
Join Date: Apr 2003
Location: south africa
Posts: 72
Thanks: 0
Thanked 0 Times in 0 Posts
Default

absolutely,just make sure that your dpi is around 3000 square.
You can also export a cage which is a high res of your Low model.Very big file .But for a still its fine.
shaneH is offline   Reply With Quote
Old 09-09-2005, 06:05 PM   #20
mayafreak3
Registered User
 
mayafreak3's Avatar
 
Join Date: Jun 2005
Location: inside
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Quote:
Originally posted by chathura
Great work with Z brush.. Is it possible to keep the mesh relativley simple and add details with Z brush..? I ve heared about the normal maps but i still couldnt grasp it... Ne tips....???
Thanks man, I'm still learning it. Um I found out a cool script called Zatt6. Its a mel script for maya.. u can get from z-brush central. It is supposed to set up maya for displacement maps from z-brush.. I just ran it once and its still not working right yet.. I haven't had time to mess with it really. It does look like a useful script for maya if your planning on displaceing a low poly mesh.
I still need to streamline my process to go maya->(convert to .obj) -> z-brush (export displacement map right) -> maya (mental ray set up right to render displacement)

mayafreak3
mayafreak3 is offline   Reply With Quote
Old 09-09-2005, 06:07 PM   #21
mayafreak3
Registered User
 
mayafreak3's Avatar
 
Join Date: Jun 2005
Location: inside
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
Default changes

I kinda hated the way the model looked so ape-like so I changed some things and added some details. This is all still in maya.

mental ray render GI and FG

Feel free to /comment /criticize /tear apart

mayafreak3
Attached Thumbnails
Click image for larger version

Name:	gargoylefggi.jpg
Views:	137
Size:	10.4 KB
ID:	23491  
mayafreak3 is offline   Reply With Quote
Old 09-09-2005, 06:08 PM   #22
mayafreak3
Registered User
 
mayafreak3's Avatar
 
Join Date: Jun 2005
Location: inside
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
Default close up

mental ray FG and GI closeup
Attached Thumbnails
Click image for larger version

Name:	gargoylefggi2.jpg
Views:	139
Size:	13.1 KB
ID:	23492  
mayafreak3 is offline   Reply With Quote
Old 09-09-2005, 11:44 PM   #23
mayafreak3
Registered User
 
mayafreak3's Avatar
 
Join Date: Jun 2005
Location: inside
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
Default new

worked the eyes and neck and ears

mental ray fg and gi
Attached Thumbnails
Click image for larger version

Name:	frontviewgarg.jpg
Views:	128
Size:	21.7 KB
ID:	23506  
mayafreak3 is offline   Reply With Quote
Old 09-09-2005, 11:45 PM   #24
mayafreak3
Registered User
 
mayafreak3's Avatar
 
Join Date: Jun 2005
Location: inside
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
Default persp view

pesp view
Attached Thumbnails
Click image for larger version

Name:	perspviewgarg.jpg
Views:	128
Size:	16.6 KB
ID:	23507  
mayafreak3 is offline   Reply With Quote
Old 12-09-2005, 09:06 PM   #25
mayafreak3
Registered User
 
mayafreak3's Avatar
 
Join Date: Jun 2005
Location: inside
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
Default newstuff

front
Attached Thumbnails
Click image for larger version

Name:	bodywipfrontsm.jpg
Views:	104
Size:	149.2 KB
ID:	23580  
mayafreak3 is offline   Reply With Quote
Old 12-09-2005, 09:07 PM   #26
mayafreak3
Registered User
 
mayafreak3's Avatar
 
Join Date: Jun 2005
Location: inside
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
Default back

back
Attached Thumbnails
Click image for larger version

Name:	bodywipbacksm.jpg
Views:	102
Size:	134.2 KB
ID:	23581  
mayafreak3 is offline   Reply With Quote
Old 12-09-2005, 09:14 PM   #27
mayafreak3
Registered User
 
mayafreak3's Avatar
 
Join Date: Jun 2005
Location: inside
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
Default mesh

mesh
Attached Thumbnails
Click image for larger version

Name:	bodymeshsm.jpg
Views:	101
Size:	154.2 KB
ID:	23583  
mayafreak3 is offline   Reply With Quote
Old 12-09-2005, 09:38 PM   #28
dae
Subscriber
 
dae's Avatar
 
Join Date: Apr 2003
Location: Surrey, UK
Posts: 780
Thanks: 0
Thanked 0 Times in 0 Posts
Default

looks nice overall, just the abs to sharp, not sure if thats what you wanting, also his pants I think you would get a better result if it were a separate object, they seem a bit square-ish,
one more thing I noticed the topology in your does not seem to flow
here is a model I did after Kurts ninja tut, it's not perfect but it put me in the right direction, if you want I can post more wires to help

http://www.mvorster.co.uk/SimplyChallenges/frame.jpg
Dae
__________________
"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk

Last edited by dae : 12-09-2005 at 09:48 PM.
dae is offline   Reply With Quote
Old 12-09-2005, 09:54 PM   #29
mayafreak3
Registered User
 
mayafreak3's Avatar
 
Join Date: Jun 2005
Location: inside
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
Default Thanks for the comments

Thanks for the comments Dae. I agree on the abs, going to have to work on the body alot still. Good point on the pants. I will still be adding alot of stuff. I was thinking of making the skin a little less perfect by adding some spiky parts. I have to attach everything still and do the hands(claws) and feet(claws).


Since a gargoyle is an inanimate object, I was thinking of embedding a gem into his forehead through which he is animated. A soul for the soul-less.

mf3
mayafreak3 is offline   Reply With Quote
Old 12-09-2005, 10:09 PM   #30
mayafreak3
Registered User
 
mayafreak3's Avatar
 
Join Date: Jun 2005
Location: inside
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
Default on the topology

Dae, on the topology I'm not sure what you mean..I think it does flow. It gets compressed in the front of the armpit because I was trying to define the deltoid anterior(not sure if thats what your talking about or not).

mf3
mayafreak3 is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.