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Old 05-09-2005, 07:13 PM   #1
DJbLAZER
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Default LEGO Bus station

Here's a scene I've been working on for some time. The modelling a texturing was finished about 6 months ago, then I have tried to get rid of the rendering artifacts that MR give me but with no luck, so I gave up and did some retouching in Photoshop. Hope it isn't too obvious.
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Old 05-09-2005, 10:47 PM   #2
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I cant tell. Good job though. I espicially like the clear plastic used for the windows.
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Old 05-09-2005, 11:34 PM   #3
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good... btw, here is the reference image
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Old 06-09-2005, 06:54 AM   #4
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nice job man
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Old 06-09-2005, 08:26 AM   #5
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Awesome man, I wish my lego car looked as good as this job :bow:
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Old 06-09-2005, 10:49 AM   #6
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Looks Great! I really like the lighting . . Man I have sooooo much to learn still
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Old 08-09-2005, 10:12 PM   #7
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That's a really great render IMO! Looks a bit too perfect to be photorealistic, but definetly great!
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Old 09-09-2005, 07:12 AM   #8
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Nice job Looks really good.

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Old 10-09-2005, 02:12 AM   #9
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That's amazing! Only thing I see that's a bit off is the reflectivity of the base of the tree. Nothing else. Great job!
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Old 10-09-2005, 04:11 AM   #10
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hey nice job. just i think the lego blocks have the "lego" logo on each of the raised circles, just a little detail. i know its probabyl too late now but since this looks os nice i figured youd want to include it if you ever do another lego piece
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Old 28-09-2005, 11:52 PM   #11
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That is really cool, looks just like a real set.
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Old 27-01-2006, 09:25 PM   #12
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I know this is an old post, but I am amazed at your bus station, and was hoping to get a pointer from you. I've been using ldraw [mlcad] to generate my minifigs, but when i convert them to .obj files so i can import them into maya, the roundness of the minifig heads are replaced with angled polygonal surfaces. did you build your bus station in a similar manner or did you use something else? any guidance would be greatly appreciated. again, beautiful work.
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Old 27-01-2006, 09:35 PM   #13
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Thanks, glad you like it, I was also using ldraw and importing as .obj to Maya. You need to soften the normals on appropriate faces in the models though, since every face in the model have hard normals when imported.
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Old 27-01-2006, 10:00 PM   #14
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Tried that. I even went all soft just to see and didn't notice a change there either. Weird. I also tried increasing the subdivision and then softening again, but that didn't change the way it renders. It may be that I just don't have enough experience under my belt to understand your logic, i'm brand spanking new to maya, so I'm quite sure I have some serious ramping up to do. Thank you for your time anyway. I appreciate it.
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Old 28-01-2006, 10:28 AM   #15
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I also remembered, some vertices arent merged and some faces have their normals reversed, so you have to check that too.
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