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Old 15-10-2005, 08:45 AM   #31
THX1138
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Update.

Working more on the mouth, and added the horns. The tongue is next. Didn't think it would have tooken me so long to model such a simple character. Got to get this thing done pretty soon. I still have the body to do, then the texturing, which should be fun to do.
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Old 15-10-2005, 09:07 AM   #32
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Here is a render via MR with some directional lighting.
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Old 18-10-2005, 12:34 PM   #33
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Ok, this head is basicly finished.I did model a tounge, but it did not look good with the model. It was a distraction. I will go back to the head in the end to do a little bit of sculpting around the mouth. Now on to the body.
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Old 18-10-2005, 01:18 PM   #34
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I like the mental ray render. Nice horny projections too, it'll be good to see how the body turns out
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Old 18-10-2005, 01:45 PM   #35
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Thanks for the reply! Glad you like the progress. I'm going to have horns down his whole body. They won't be as large as the ones on his head, but they will compliment them. This is a change from my original idea. They will make it look more menacing. Thanks again for the reply.
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Old 18-10-2005, 02:38 PM   #36
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very cool, you have really improved this model from the beggining!
that render in MR is very well. I hope we can see the full body soon
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Old 18-10-2005, 11:53 PM   #37
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Thanks for the reply Legolas_hv, I don't get many here, but then again I never begged anyone to, heh. Yeah, with that first one, I was aiming to go directly off the game art, and only giving my spin to a small fraction. My only boggle with the first attempt was modeling the lower jaw area. There was not a practical way to do it. This second one only resembles the origional in concept only.

Thanks again, Glad you like the progress!
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Old 19-10-2005, 12:00 AM   #38
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To get a more menacing look you should think about increasing the size or the brow (up and out). Maybe reference some viper or rattlesnake pics. Some of them have a very intense 'stare'.

I agree on the quality of your progress. Keep it up, dude!

Dave
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Old 19-10-2005, 01:23 AM   #39
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Thanks for the reply swankmonkey! I see what you mean. I refferenced many rattle snake pics and some python pics. Both of which are evident in the model allready. I guess it could use more menacing brows, but before I sculpt different brows, could you look at this better MR render and give me a second impression, if you don't mind ? By the way the lighting in the pic is getting close to final concept.

Thanks again for the reply and I'm glad you like the progress!
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Old 19-10-2005, 02:13 AM   #40
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Your new lighting is a big improvement! You're getting some nice contrasts. Are you going to keep it black and white or are your gonna go for some warm and cool colored lighting for added effect?
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Old 19-10-2005, 02:33 AM   #41
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I might just add some colored rim lighting now that you mention it, but I wont experiment on that till I get the whole model finished, rigged, and textured in less than 2 weeks, heh. Right know I'm going to keep it black and white for the time being. Glad you like the lighting!
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Old 19-10-2005, 05:35 AM   #42
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Working in black and white is an awesome way to begin a piece. Simplifying by working in monochrome or b&w forces you to concentrate purely on value and work built on such a foundation is usually much more dynamic and exciting. I'm refering more to working in 2d but I believe the theory still applies.
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Old 19-10-2005, 06:55 AM   #43
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Yes, I agree that working in black and white should be the foundation of any 2D piece. I have seen it many times in alot of really great digital paintings. Black and white for a 3D piece is a bit harder. Lighting is the key to 3D in my opinion. I'm hoping the color textures wont take away but emphasize the monochrome effect. In doing that I'm not going to make the textures very bright. They will be on the grungy side. Dark is the key to this model, but just enought light to catch the color and detail.
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Old 20-10-2005, 06:37 AM   #44
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Update.

Here is a color render of the head. Probably the last "render" I will post till final concept. Will post WIP's of the body soon.
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Old 20-10-2005, 07:32 AM   #45
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looking cool, definately a good lighting angle
Is the head still in two pieces? Just wondering as the light on the top looks a little wierd how it catches.
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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
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