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Old 28-10-2002, 11:52 PM   #1
kal
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Default My model is falling apart!

Ok slightly dramatic title, but I've now discovered that half the vertices on my mesh arent merged! As you can see in the pic below as I deform the model it is literally comeing apart is there an easy way to go in and merge all the vertices that are say withing a given distance of one another instead of individually merge the vertices/edges?
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Old 28-10-2002, 11:56 PM   #2
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Yep.

Edit Poly > Merge Vertices > Options. In the options, you've got a distance slider. If all of the points are exactly on top of each other, than a value of .0001 will work.
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Old 29-10-2002, 12:16 AM   #3
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Is the model bond yet? If it is one bad thing will be, once you merge the vertices you will have a lot of construction history on your model that your want be able to get rid of. If its not bond than great!!!!!! just merge them, but if it is you might want to consider unbinding it, than merge the vertices and finally detete by type history on the model just before you rebind.

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Old 29-10-2002, 07:14 AM   #4
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ah that $%^ for that - cheers mike should have thought of that.
kurt: I saved the weights and then detatched the skin so no worries there... the history is clean.
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Old 29-10-2002, 12:44 PM   #5
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Good to hear=)
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