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Old 08-10-2005, 08:37 PM   #46
varley
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Low qualit render, 1 point light and one spotlight with shadow map.
Almost done bump on head (still need lip bump and forehead) and there's a smear on the cheek I have to fix ( I used the clone tool and it didnt work).
(removed image)

Last edited by varley : 09-10-2005 at 06:10 PM.
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Old 09-10-2005, 06:06 PM   #47
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Just playing around with lighting (1 point light top left, 1 bluish fill light mid-back right, 1 point light back...low raytrace settings)
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Old 09-10-2005, 10:06 PM   #48
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whoa man, Ive been watchin the progress of this one and it is seriously coming together. Keep up the good work.
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Old 10-10-2005, 04:59 AM   #49
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Thanks eight ball.

I thought Id post this pic cause it looked kind of strange without pants yet and with the boots on.

I had modelled pants already just out of polys. But Im gonna try using real cloth, so I remodelled the legs shape and attached the boots. I've never use the cloth feature so I hope I can get it to work.
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Old 10-10-2005, 05:05 AM   #50
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angle
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Old 10-10-2005, 07:47 AM   #51
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the knees look a bit too rubbery with the bend at the minute. Have a look at the crease behind and at the top of the knee as that might help. The width of the boot at the back looks a little too wide as well.

Other than that, good stuff and the face and skin is looking great
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Old 10-10-2005, 02:28 PM   #52
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hey tick, Im not going too do much more work on the legs cause they'll be covered, just wanted basic shape to do some cloth tests with.
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Old 11-10-2005, 06:43 PM   #53
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Onto rigging now...discovered its ALOT easier so make use cloth when the legs are SRAIGHT!!!....sooo, Im gonna rig him and make the cloth (besides that the clothe was surprisingly not that hard....make a few curves and sew them).

I have all the basic parts now for rigging, upper body, lower body with boots, and gloves ( giving them a black leather texture...and have to smooth them). Have uvs made so texturing can be all touched up after rigging.

Im trying to post a pic a day, so heres a little render after finishing the upper body...the abs look a bit overly symetrical i found, but the reference I used were like that so Ill just move on.
I also added a few viens in the biceps and forearms...can see them too well with this lighting though.

Im hoping to be done the rigging by tomarrow or the day after if I have time. Than I get to do the fun stuff like posing him and creating some props. Also gonna make a blend couple blend shapes to contol the facial expressions. My goal for now is just to get it done by the deadline...with that Ill be satisfied.

(in the pic the botton and top were split...they have same polycount around the waist and lign up, so I just have to snap the vert...than ready to rig)
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Old 11-10-2005, 08:14 PM   #54
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bit of vein showing on bicep...ok, now rigging
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Old 11-10-2005, 08:47 PM   #55
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Default looks good

looking good


To me the abs look a bit spread apart other than that looks awesome. Nice displacements.. very subtle looks real


mf3
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Old 11-10-2005, 08:57 PM   #56
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yeah, this picture I was using the dude had really freakish abs...look really wierd....the two middle ones must have been 5 inches apart...Ill look for a more normal reference I think
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Old 11-10-2005, 09:11 PM   #57
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just finished up my leather gloves...Im gonna add straps on the wrist when I start making all the little details at the end
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Old 11-10-2005, 09:39 PM   #58
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abs
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Old 11-10-2005, 10:15 PM   #59
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Finished adjusting verts betwen the top and bottom...also the hand. All in place for skeleton.
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Old 12-10-2005, 01:58 AM   #60
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Your model is looking good! Are you just importing the high rez OBJ back into Maya from ZBrush? One thing that stuck out to me a bit was that the eyelids looked like they could use some adjustment but you may have already done that since you last posted a close up.

Keep it up, dude!
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