Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 03-10-2005 , 06:45 PM
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Project X - a short movie

Hello all, haven't posted here for aa while.
Anyway, I'm begining to work on a new project, which will be 3-5 minutes long movie, and it's basicly about dragon attacking a fantasy/medieval city. it has a short story to it, but I'll write about it later. For this project I will use some models I was working on in the past and havent finished. At the moment, I have modelled a dragon and started to make uv mapping, also I have started to work on modelling "Aracnius", the evil wizard.

Also, I would like to ask one thing. When you make blandshapes, For example i want to have few blandshape's of dragon head, I do I work just with it's head and not the whole dragon, since it's all one piece? i guess I have to sepperate head from the body, but I'm not sure if I like that?!

As I said, I will post a short story later, for now, you have few screenshots:

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Last edited by Sil-Valeor; 03-10-2005 at 06:51 PM.
# 2 03-10-2005 , 06:46 PM
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Aracnius #2:

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# 3 03-10-2005 , 06:47 PM
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Dragon #1:

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# 4 03-10-2005 , 06:49 PM
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Dragon #2:

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# 5 04-10-2005 , 08:32 AM
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nice facial features on the wizard user added image
Is it a gliding dragon as thats what the wingspan suggests?


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# 6 04-10-2005 , 08:39 AM
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Well, yes and no. it will have to swing with wings, but not as fast as usual dragons, because of his huge wings. I might be kinda similar to t he LOTR's nazgul/dragon.

Tnx for comments! user added image

# 7 04-10-2005 , 01:33 PM
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In the first dragon pic, his legs appear to be a bit too stubby. Maybe it's just the point of view, or maybe it's just me.
Great job so far though. Keep it up!user added image


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# 8 04-10-2005 , 08:50 PM
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could i see wires please.look very good.

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