This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I have to create a city scape but it needs to viewd in isometric (or similar type of view i.e. no persective) bloody clients! so the question is, can this be acheived in maya?
I looked into it and I agree with nem and nirsul....it's all camera settings.....I believe isometric views are 30 degrees and scaled.....at least with AutoCAD they are (I think)....hehe
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