texture in viewport
Hello, first post, and already a problem..=)
In attached pic you can see that in left window (high quality render) texture is correctly applied, and in right window (it is the same perspective view) it is strangely streched... all other textures (for car reference planes) are ok, and all of them are extracted from the same bluprint (michael mckinley tutorial). If i apply any other texture on that problematic plane, it works fine, and top.tga is incorrect on any plane i try. I tried to extract top 5 times in different resolution and formats and it didn't helped.
I'm running Maya 7.0 Unlimited on athlon 64 3200, 1gb ddr ram, nvidia 6600gt, and photoshop cs for extraction..
i just cant get it...