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Old 01-11-2005, 11:36 AM   #1
mtmckinley
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Default New challenge soon!

Thanks to all those that participated in the Sept/Oct challenge! The votes will be counted over the next few days and announced when completed. The next challenge should also go up within the next day or two.

Thanks again!
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Old 01-11-2005, 01:38 PM   #2
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looking forward to it
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Old 01-11-2005, 05:50 PM   #3
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I'm already waiting for it!!!
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Old 01-11-2005, 06:35 PM   #4
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give us a low poly challenge

or something 'crazy!'
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Old 01-11-2005, 06:38 PM   #5
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make it HARD !! :angery:
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Old 01-11-2005, 07:03 PM   #6
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But make it fun:attn:
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Old 01-11-2005, 07:08 PM   #7
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How about making it a 3 month challenge if it's a hard one? I could use the extra time.
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Old 01-11-2005, 07:29 PM   #8
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That would be cool....but only if its a hard one. Otherwise a month sounds good to me. Eventhough I am terrible at texturing right now.
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Old 01-11-2005, 07:46 PM   #9
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1 MONTH PLEASE!!!! Kills some of the suspense! And a low poly would be awesome... i need something to use my Wacom for! Its almost collecting dust! (j/k)
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Old 01-11-2005, 08:14 PM   #10
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Low poly? Oh no, I prefer some really hard, in two or three months. It's very instructive do hard things! And fun too.
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Old 01-11-2005, 09:15 PM   #11
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I prefer low poly myself. Im terrible at the high details of high poly work. When I started off I was copying Starcraft characters into Warcraft size models. Never got texturing done well though... :headbang:
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Old 01-11-2005, 09:50 PM   #12
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i vote the ussual 2 months its fine, 3 months is a lot and 1 month is less
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Old 01-11-2005, 10:03 PM   #13
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We'll be sticking with 2 months for now.
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Old 01-11-2005, 10:13 PM   #14
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I am back! ready for my second challenge. It would be nice to have one about favorite Anime Characters!. (If it hasnt be done yet0. I will join the next one for sure no matter what is about, Believe it!
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Old 01-11-2005, 10:59 PM   #15
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I dont know why I put 1. I am on cracker jacks.

2 sounds great to me.

How about design your OWN game character or did I miss that one already.

High and Low Poly categories.
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