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Old 14-12-2005, 08:29 AM   #61
t1ck135
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thanks everyone, much appreciated

THX1138 - just polys. I realised that for the most they are straight lines so I just used an 8 sided cylinder, extruded it, did a couple of cuts in areas that needed to be bent and rotated the verts. The string wrapped around the pegs are just cylinders with a few cuts that are pulled towards the center. A duplication and minor resize worked for all the other string thickensses.
A bit of a cheat and a little time consuming but I think it worked

I will go back and do the nurbs circle along a path method (not done it yet) as that would be sooo much faster

Fallenswordsman - the festive cheer might make it hard to finish but I'll try - beers up!
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Old 15-12-2005, 07:01 PM   #62
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final modelling completed

added a keybit and a raised plastic edge at the bottom. tried a smooth render to see how its looking

gonna uv map as much as possible this next week and then spend the rest of the time learning about shaders/lighting etc

http://www.flash-fx.net/3D/images/cello/cello12a.jpg

http://www.flash-fx.net/3D/images/cello/cello12b.jpg

http://www.flash-fx.net/3D/images/cello/cello12c.jpg
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Last edited by t1ck135 : 22-12-2005 at 06:48 PM.
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Old 15-12-2005, 08:01 PM   #63
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i guess it's texturing time
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Old 16-12-2005, 05:35 PM   #64
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just had a spare 10 minutes so trying a basic texture on the cello body

http://www.flash-fx.net//3D/images/cello/cello13a.jpg
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Last edited by t1ck135 : 21-12-2005 at 09:01 PM.
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Old 16-12-2005, 06:23 PM   #65
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Is it just me or have none of your images ever worked for me?
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Old 16-12-2005, 07:29 PM   #66
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dont they?
thats it then, there are too many people who say that they can't always see the stuff
I'm after a new host starting monday.

Hosting running php would be preferable but if it ends up being just standard html then that'll have to do.
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Old 16-12-2005, 08:01 PM   #67
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I haven't been able to see them either. But the White box with the little red X looks really good
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Old 16-12-2005, 09:21 PM   #68
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I have allways been able to see them, as far as I know.
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Old 16-12-2005, 09:28 PM   #69
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hehe, dont you think I've perfected the red x then? its kinda of pseudo 3D (if you look real close you might see a drop shadow)

just signed up for another host (I deal with for work) so hopefully I can get it all across this weekend or early next week. Hopefully *everybody* will be able to see the stuff from then on and give more criticism as thats what I'm after
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Old 17-12-2005, 04:46 AM   #70
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I have always been able to seem them also.

Good Work so far.
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Old 17-12-2005, 05:38 PM   #71
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Or if you dont have time you can always go to www.imageshack.us and link them up from there....
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Old 17-12-2005, 06:51 PM   #72
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Nice to finally see all your hard work! Definitely a nice job so far!
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Old 18-12-2005, 01:48 AM   #73
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Yep this is looking good t1ckl35. Really great modeleing and nice start on your textures.

Your images have always worked for me.


peace,

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Old 18-12-2005, 07:21 PM   #74
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Thanks mike and mayafreak3, its definately appreciated

I've not had any time to do the uv mapping etc this weekend. Also might not get enough time to look into shaders, mental ray, HDRI etc so the main goal is just to get a basic texture on.
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Old 18-12-2005, 08:08 PM   #75
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hope yu ge it finished man!
the model should look highly real if u manage to get some good reflections on that shiny wood.
good luck!!!
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