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Old 16-11-2005, 02:29 PM   #31
magicsy
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wow the wood thing to the right side looks really well textured.
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Old 16-11-2005, 11:17 PM   #32
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Thanks magicsy.



::update::
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Old 16-11-2005, 11:19 PM   #33
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Coinbox in progress.. I need to work on the glass still. The jackpot text is a displacement. I uv mapped and textured the front panel as well.
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Old 17-11-2005, 09:53 AM   #34
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Love your textures! How about a shot of the texture map?
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Old 17-11-2005, 03:45 PM   #35
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yea this guy is very good great work pal.
Keep it up.!!
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Old 17-11-2005, 03:59 PM   #36
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Thanks for the kind words

Here is a shot of the uvs with texture for the coinbox as requested. It is still in progress. The glass part of the coinbox I mapped separately so I can use another file for the thin black threads that run through it. I may have to redo some uv's because I need to connect the object beneath this one to this.

peace,

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Old 17-11-2005, 05:15 PM   #37
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Your just taking pictures from different angles aint ya????

gotta be this is awesome!!!
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Old 17-11-2005, 06:37 PM   #38
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Its looking really good man?

Cheers
Paul
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Old 18-11-2005, 04:40 PM   #39
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Quote:
Originally posted by gster123
Your just taking pictures from different angles aint ya????

gotta be this is awesome!!!
Thanks!!

Quote:
Originally posted by BMS
Its looking really good man?

Cheers
Paul
Many thanks Paul
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Old 18-11-2005, 04:40 PM   #40
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::update::

Modeled the rest of the coinbox. The circle W is a displacement map also. Worked on textures and geometry on the front panel a bit also. Changed the glass.
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Old 18-11-2005, 04:43 PM   #41
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updated coinbox texture map.. I mainly used clone stamp tool and the liquify feature in photoshop

mayafreak3
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Old 18-11-2005, 05:04 PM   #42
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wow! your ability to texture is really impressive.
:bow:

your model looks quite real.
the glass is looking good now. earlier it looked a bit like plastic.
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Old 18-11-2005, 11:50 PM   #43
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Thanx utpal

I worked for a few hours on the glass.. and ended up modeling the safety wire instead of using a texture.

::update::
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Old 19-11-2005, 06:08 PM   #44
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Coinbox with coins.

It is still very hard to get the glass exactly the way I want.. this could take some time.. the nickel is a displacement.. and then instanced about 60 times ;p


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Old 19-11-2005, 06:47 PM   #45
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yeah, i think for the glass to look right; the most difficult thing to simulate could be it's thickness.
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