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# 1 10-11-2005 , 11:35 AM

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#### Boolean difference messes up geometry all by itself

The pictures here represent before and after a boolean difference. All the other holes is made exactly the same way, but the last hole messes up everything.

Anyone got some good idea on how to fix this?

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In the begining God created a whole lot of rigid bodies, and set some motion paths. He also set the lighting.

# 2 10-11-2005 , 11:56 AM

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After Polygon > Boolean > Difference

Attached Images

In the begining God created a whole lot of rigid bodies, and set some motion paths. He also set the lighting.

# 3 14-11-2005 , 08:30 AM

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Did you receive an error message?

In the error log?

# 4 14-11-2005 , 08:38 AM

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Is the geometry of the other holes lost or just hidden under a plane?

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# 5 14-11-2005 , 07:07 PM

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Just hidden under the plane, but I scrapped the part and are doing it in another program, and will import it later, hopfully it will look better. It's a bit sad that maya doesn't work with booleans in a proper volumetric way, I really like modeling like that. But I just have to composite in something and hope for the best. 8)

In the begining God created a whole lot of rigid bodies, and set some motion paths. He also set the lighting.

# 6 15-11-2005 , 12:37 PM

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You should have tried to insert some faces before booling.

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