SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Animation / Animation / Curved skeletons
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 15-11-2005, 02:11 AM   #1
Phopojijo
Registered User
 
Join Date: Aug 2004
Posts: 408
Thanks: 0
Thanked 0 Times in 0 Posts
Default Curved skeletons

Just wondering if using nurbs-curves/whatever for skeletons is possible in Maya. Ex: If you wish to wag a tail by only editting control points on the curve which then alter the direction of the bones.

Basically having joints turn other joints in smooth motion. Basically I'm trying to make a monkey tail.
Phopojijo is offline   Reply With Quote
Old 15-11-2005, 12:32 PM   #2
Velusion
Registered User
 
Velusion's Avatar
 
Join Date: May 2004
Location: Utah, USA
Posts: 368
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Yes. The SpineIK uses a NURBS curve to conrol the skeleton joints.
__________________
James Rogers
www.morphicmotion.com
Velusion is offline   Reply With Quote
Old 16-11-2005, 05:35 PM   #3
Phopojijo
Registered User
 
Join Date: Aug 2004
Posts: 408
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks for the help.
Phopojijo is offline   Reply With Quote
Old 16-11-2005, 06:44 PM   #4
utpal
Registered User
 
utpal's Avatar
 
Join Date: Feb 2005
Location: india
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
Default

yeah. make a heirarchy with high number of joints. then, go to skeleton>ikSplineHandle>option box. turn off auto simplify curve. create ikSplineHandle for the heirarchy.
then, make a heirarchy with a fewer number of joints, while snapping to the curve created by the ikSplinehandle.
then, select the heirarchy with less number of joints, select the ikSpline curve, apply smooth skin bind.
go to the component editor for the curve, go to the smooth skin tab, adjust the weights for all the vertives.

now, you have a joint heirarchy which has 3 or 4 joints, which can control a heirarchy that controls a heirarchy with 12-14 joints.

if you want more details, there is exactly one such setup in the book inside maya 5. the rigging section written by erick miller is pretty good...
utpal is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.