SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Your Work / Work In Progress / Good example of bad animation - By ME
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 25-11-2005, 05:28 AM   #1
BMS
Subscriber
 
BMS's Avatar
 
Join Date: Jul 2004
Location: Australia - Melbourne
Posts: 738
Thanks: 0
Thanked 6 Times in 6 Posts
Smile Good example of bad animation - By ME

I had a go at my first bit of animation

Here is a great example of bad animation Right Click and Save As. I was only having a play, still I have a lot to learn!!

Looks like it could be time to buy more points.

I've got a pretty good idea about what's bad about it, but would love some feedback

Cheers
Paul
BMS is offline   Reply With Quote
Old 25-11-2005, 06:57 AM   #2
magicsy
Subscriber
 
magicsy's Avatar
 
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
Thanks: 0
Thanked 4 Times in 4 Posts
Default

Cool well done Bms. did u make the model too?
my crit would be the leg he kicks fast which is good. but it kinda comes back down too quick, u miss the animation almost
magicsy is offline   Reply With Quote
Old 25-11-2005, 10:48 AM   #3
BMS
Subscriber
 
BMS's Avatar
 
Join Date: Jul 2004
Location: Australia - Melbourne
Posts: 738
Thanks: 0
Thanked 6 Times in 6 Posts
Default

I have a lot to learn don't I

I'm going to take a step back and try to get my head around it all. The model is from a competitors Gn___ DVD . It was a gift for my BD a couple of months ago. The DVD is OK, but too slow and boring to watch.

When David announces the Christmas Special offer, I'll buy a few more points and pick up some of the rigging and animation tutorials from here.

Thanks for the feedback, really appreciate it.
BMS is offline   Reply With Quote
Old 25-11-2005, 03:00 PM   #4
Funky Bunnies
Subscriber
 
Funky Bunnies's Avatar
 
Join Date: Mar 2005
Location: Illinois, USA
Posts: 250
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Hey, BMS, I think the main thing you have to do is put some extra motion in there - though it is a robot, so i guess it could work...

in my opinion, though, I'd like to see more springiness instead of pure primary movement, there should be gradual transitions of sorts into each movement. I think the initial movements are all good, but there should be more torso twist at the beginning, then more pelvic twist afterwords, a small hint ofa bounceback for the left elbow- overall just a bit more animation occurring in preparation and for the primary animation and also more after the primary animation - just so it's less sharp.

the only other part I have any beef with for the primary animation is the kicking leg. I think the lower leg should bend back to the upper leg before going back down - which is how most martial arts kicks work, I think. Though I'd also like to see some more torso bend - it may be a bit too upright. Which would falloff to neck movement, right now all it does is turn, but there would probably be some bend in this action I think.

anyway, I think it's good so far, keep it up. Spend a bit more time to the subtle movements and I think you'll be all set.
Funky Bunnies is offline   Reply With Quote
Old 25-11-2005, 05:07 PM   #5
Lt Jim
Subscriber
 
Lt Jim's Avatar
 
Join Date: Sep 2004
Location: Queens, New York City
Posts: 367
Thanks: 0
Thanked 1 Time in 1 Post
Default

A pretty good first pass. All the above comments are definitely good ones. My $.02 is that the robot needs some 'weight". Right now, it looks like it's made of paper! :-) The "follow through" movement after the kick and other secondary movement will be a good place to do this. Also, maybe the leg lift prior to the kick can be a little slower, or have an "ease in" effect.

Remember that your character would have weight in real life, so anything with significant weight (ie a robot limb) that gravity would affect should be animated. Keep up the good work!

Carry on...
__________________
"Ad astra per aspera..."
Lt Jim is offline   Reply With Quote
Old 25-11-2005, 05:19 PM   #6
metallicjet66
Subscriber
 
metallicjet66's Avatar
 
Join Date: Sep 2004
Location: Florida, U.S.A
Posts: 517
Thanks: 0
Thanked 0 Times in 0 Posts
Default

yo BMS, its very good, id like u to put some life into the robot, when he kicks, make if feel like hes using alot of energy to do that kick, have u watched irobot, if u have, try to think about tha movie and try to keep in mind, when they animated the robots, when they went into combat, they were fighting with lost of movements, i think u should just had lost of emotional movements to the mody, and that should do it, dang i type too much
__________________
Aim:Nshad BB Court
msn:nothinbutchains@hotmail.com
metallicjet66 is offline   Reply With Quote
Old 25-11-2005, 09:58 PM   #7
BMS
Subscriber
 
BMS's Avatar
 
Join Date: Jul 2004
Location: Australia - Melbourne
Posts: 738
Thanks: 0
Thanked 6 Times in 6 Posts
Default

Thanks Guys for all the great feedback. I think I need to study the motion in real life first then try to recreate it. Only my first crappy attempt but I will make progress . . . well I hope so

I will have another attempt soon.

Cheers
Paul
BMS is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.