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Old 07-12-2005, 12:28 PM   #1
cracker
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Default Textures disapearing

I'm trying to texture a path onto a poly plane and I'm trying to apply this texture to the edge of the path but for some reason the texture keeps disapearing when I deselect the plane and it reappears when I select it again??

anyone know why this is happening?
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Old 07-12-2005, 12:29 PM   #2
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Old 09-12-2005, 12:42 AM   #3
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you need go to polygon normal and reverse the position than the texture will appear in topsite of the face,

good luck
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Old 17-12-2005, 06:41 PM   #4
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No matter what I do I cannot get rid of the fuzz so I'm thinking that there is a problem with using regular Camera DOF with Mental Ray. Should I be using the Mental Ray Physical Lens DOF node instead? Are there known problems with MR and Maya Camera DOF?
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