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Old 10-12-2005, 02:38 AM   #1
Phopojijo
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Default Peltmapping... for Maya! (6/7)

http://sunitparekh.com/pelting/

Ah got to love what you find when you look... looks pretty powerful too.
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Old 10-12-2005, 12:33 PM   #2
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Holy crap! No more importing models to 3ds Max just to UV them! We are Saved!!! I downloaded v1.0 now and its pretty good. Just as good as 3ds's pelt.
Thx for posting this man!

Also its really cool to watch the model get pelted with simulation; it gets flattened and it looks like it gets splatted, its cool.
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Last edited by MattTheMan : 10-12-2005 at 05:06 PM.
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Old 10-12-2005, 05:09 PM   #3
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srry for double posting but I had to!
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Old 10-12-2005, 06:06 PM   #4
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Yes, I was reading about this a few days ago. It looks like a good tool, I'm glad there's one being made for Maya

the real power of max's unwrapping, though, are the new DeepUV style relax algorithms. Does this peltmapping tool have that too? That would be excellent
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Old 10-12-2005, 11:56 PM   #5
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No... these tools just pelt map it, and thats all. And I dont really thing you can call this mapping, cuz what it does is actually take the model, so its more then that. I know that you can use this for animation purposes, as a blendshape! Or morph target w/e the term is for 3ds. I know i did!
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Old 11-12-2005, 06:24 PM   #6
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there are many of them out there now. This one looks good though.

Cheers!
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Old 11-12-2005, 06:48 PM   #7
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importing models into Max just to UV them? lol I've been doing the opposite! :p
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Old 12-12-2005, 07:41 AM   #8
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Quote:
Originally posted by mtmckinley
importing models into Max just to UV them? lol I've been doing the opposite! :p
yeah, I dont know why everybody spit on Maya's UV editor, personaly I adore it!
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Old 12-12-2005, 09:58 PM   #9
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I do like the features in Maya's UV editor, but with the addition of the new relax algorithms and peltmapping in Max, I prefer to use that for some things.
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