Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-12-2005 , 02:26 PM
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Join Date: Dec 2005
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Modeling barbed wire

Hi everybody,

this is my first post in this forum and I hope to get some help on modeling barbed wire for a composite photograph.
I've already modeled a single spiral shaped wire, but now I don't know how to bend or wrap some more wires around this first one to make it look more realistic. Is there any option or command to wrap an object around another?

Thanks in advance.

# 2 12-12-2005 , 02:53 PM
mtmckinley's Avatar
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Join Date: Aug 2002
Location: Seattle, WA
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In Maya 7, there is a new polygon primitive called the helix. I'd use this and adjust it to form the basic shape, then go in and taper the ends to a point.

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