Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 12-12-2005 , 11:59 PM
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Join Date: Dec 2005
Posts: 84

Bending a pipe

I have a ppe for the handlebars on a trike, I need to put two slight bends at each ends of the pipe, the nolinner bending tool is not giving me enough control and not had much luck playing with faces or vertaies can anybody help a very green 3d modelor

thanks
trikeman

# 2 13-12-2005 , 08:55 AM
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Hi there,

Try playing with Edit Polygons -> Wedge Faces.

In order to use this tool, you'll need to select a face, and 1 or more edges (the selection order is irrelevant).

Go into the options box, and mess with the Wedge Divisions and Wedge Angle on a simple object to get the hang of it first.

Here is a demonstration video from the Alias Website.
https://www.alias.com/glb/eng/communi...itemId=1500007


Many of life's failures are people who did not realize how close they were to success when they gave up. --Thomas A. Edison
# 3 13-12-2005 , 09:32 AM
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use a lattice deformer with as many control points as you need.

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A


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# 4 13-12-2005 , 03:21 PM
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Or create the pipe by extruding a NURBS circle along a curve...


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# 5 14-12-2005 , 09:58 PM
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Join Date: Dec 2005
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I have tryed the wadge suggestion and instead of getting a nice round curve I am getting a flat pices going strainght up have tryed messing with divtiions and angle but not getting much different result, can someone just try putting about a 45 degree upwards bend on a pipe which has been rotated onto its side instead of straight up and down

thanks
trikeman

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